D. Hansen. "The figure of the literary translator amidst new technologies." In Translation, Interpreting and Technological Change: Innovations in Research, Practice and Trainingby U. Böser, edited by M. Winters and S. Deane-Cox, 80–108. Londres, United Kingdom: Bloomsbury, 2024. doi:10.5040/9781350212978.0012 Peer reviewed |
D. Hansen. Parler le jeu vidéo : Le ludème comme unité minimale d’une grammaire vidéoludique ?. Culture contemporaine | 4. Liège, Belgium: Presses Universitaires de Liège, 2023. doi:10.4000/books.pulg.18941 Peer reviewed |
![]() | D. Hansen and E. Esperança-Rodier. "Human-Adapted MT for Literary Texts: Reality or Fantasy?." In Proceedings of the New Trends in Translation and Technology Conferenceedited by S. Castilho, R. Caro Quintana, M. Stasimioti, and V. Sosoni, 178–190. Rhodes, Greece: NeTTT 2022, 2023. Peer reviewed |
![]() | D. Hansen, E. Esperança-Rodier, H. Blanchon, and V. Bada. "La traduction littéraire automatique : Adapter la machine à la traduction humaine individualisée." Journal of Data Mining and Digital Humanities (2022). doi:10.46298/jdmdh.9114 Peer Reviewed verified by ORBi |
![]() | D. Hansen and P.-Y. Houlmont. "A Snapshot into the Possibility of Video Game Machine Translation." In Proceedings of the 15th Biennial Conference of the Association for Machine Translation in the Americasedited by J. Campbell, S. Larocca, J. Marciano, K. Savenkov, and A. Yanishevsky, 257–269. AMTA, 2022. Editorial reviewed |