Hansen Damien

Département de langues modernes : ling., litt. et trad. > Traduction de l'anglais vers le français

See author's contact details
ORCID
0000-0001-8977-5002
IDREF
279518994
Main Referenced Co-authors
Houlmont, Pierre-Yves  (8)
Dupont, Bruno  (3)
Esperança-Rodier, Emmanuelle (3)
Messina, Alexis  (3)
Bada, Valérie  (2)
Main Referenced Keywords
traduction automatique (18); machine translation (17); traduction littéraire (14); literary translation (13); liège game lab (10);
Main Referenced Unit & Research Centers
CIRTI - Centre Interdisciplinaire de Recherches en Traduction et en Interprétation - ULiège (28)
GETALP - Groupe d'Étude pour la Traduction Automatique et le Traitement Automatisé des Langues et de la Parole - Université Grenoble Alpes (18)
LIG - Laboratoire d'Informatique de Grenoble - Université Grenoble Alpes (18)
Liège Game Lab (6)
Laboratoire d'Informatique de Grenoble - LIG (4)
Main Referenced Disciplines
Languages & linguistics (50)
Computer science (38)
Literature (24)
Arts & humanities: Multidisciplinary, general & others (19)
Communication & mass media (3)

Publications (total 63)

The most downloaded
4426 downloads
D. Hansen. "The Ergonomics of Literary Machine Translation: Effects of Technology on Translator Flow." Paper presented at 11th EST Congress: The Changing Faces of Translation and Interpreting Studies, Leeds, United Kingdom, 03 July 2025. https://hdl.handle.net/2268/333213

The most cited

8 citations (Scopus®)

D. Hansen and P.-Y. Houlmont. "A Snapshot into the Possibility of Video Game Machine Translation." In Proceedings of the 15th Biennial Conference of the Association for Machine Translation in the Americasedited by J. Campbell, S. Larocca, J. Marciano, K. Savenkov, and A. Yanishevsky, 257–269. AMTA, 2022. https://hdl.handle.net/2268/294581

Most significant publications selected by the Author

D. Hansen. "The figure of the literary translator amidst new technologies." In Translation, Interpreting and Technological Change: Innovations in Research, Practice and Trainingby U. Böser, edited by M. Winters and S. Deane-Cox, 80–108. Londres, United Kingdom: Bloomsbury, 2024. doi:10.5040/9781350212978.0012
Peer reviewed

D. Hansen. Parler le jeu vidéo : Le ludème comme unité minimale d’une grammaire vidéoludique ?. Culture contemporaine | 4. Liège, Belgium: Presses Universitaires de Liège, 2023. doi:10.4000/books.pulg.18941
Peer reviewed

D. Hansen and E. Esperança-Rodier. "Human-Adapted MT for Literary Texts: Reality or Fantasy?." In Proceedings of the New Trends in Translation and Technology Conferenceedited by S. Castilho, R. Caro Quintana, M. Stasimioti, and V. Sosoni, 178–190. Rhodes, Greece: NeTTT 2022, 2023.
Peer reviewed

D. Hansen, E. Esperança-Rodier, H. Blanchon, and V. Bada. "La traduction littéraire automatique : Adapter la machine à la traduction humaine individualisée." Journal of Data Mining and Digital Humanities (2022). doi:10.46298/jdmdh.9114
Peer Reviewed verified by ORBi

D. Hansen and P.-Y. Houlmont. "A Snapshot into the Possibility of Video Game Machine Translation." In Proceedings of the 15th Biennial Conference of the Association for Machine Translation in the Americasedited by J. Campbell, S. Larocca, J. Marciano, K. Savenkov, and A. Yanishevsky, 257–269. AMTA, 2022.
Editorial reviewed


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