Messina Alexis

CARE Numérique

Département médias, culture et communication

Traverses

See author's contact details
ORCID
0000-0003-1572-7758
Main Referenced Co-authors
Dupont, Bruno  (14)
Dozo, Björn-Olav  (11)
Hurel, Pierre-Yves  (9)
Godfirnon, Maxime  (8)
Barbier, Jean-Emmanuel (7)
Main Referenced Keywords
Liège Game Lab (30); jeu vidéo (14); LiègeCraft (8); médiation culturelle (7); game studies (6);
Main Referenced Unit & Research Centers
Liège Game Lab (32)
Traverses - ULiège (15)
Liège Game Lab - ULiège (6)
LEMME - Laboratoire d'Étude sur les Médias et la Médiation - ULiège (3)
SSRI (3)
Main Referenced Disciplines
Communication & mass media (37)
Arts & humanities: Multidisciplinary, general & others (34)
Education & instruction (10)
Social & behavioral sciences, psychology: Multidisciplinary, general & others (7)
Literature (3)

Publications (total 55)

The most downloaded
2372 downloads
Messina, A., Barbier, J.-E., Dupont, B., La Paglia, V., Sarlet, E., & Tacq, V. (2023). Étudier le recours au jeu de société dans le cadre d’activités d’éducation non formelle en Fédération Wallonie-Bruxelles : approche méthodologique qualitative. Actes de Colloque : Journée des Chercheurs en Haute Ecole, 61-77. https://hdl.handle.net/2268/299421

The most cited

5 citations (OpenAlex)

Messina, A., Schyns, M., Dozo, B.-O., Denoël, V., Van Hulle, R., Etienne, A.-M., Delroisse, S., Bruyère, O., D'Orio, V., Fontaine, S., Guillaume, M., Lange, A.-C., Louppe, G., Michel, F., Nyssen, A.-S., Bureau, F., Haubruge, E., Donneau, A.-F., Gillet, L., & Saegerman, C. (2023). Developing a video game as an awareness and research tool based on SARS-CoV-2 epidemiological dynamics and motivational perspectives. Transboundary and Emerging Diseases. doi:10.1155/2023/8205408 https://hdl.handle.net/2268/299583

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