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When the game stops being fun: Understanding the relationship between gamification and consumer stress
Baiwir, Lisa; Dessart, Laurence; Delcourt, Cécile
2026American Council of Consumer Interests 2026 Annual Conference
Peer reviewed
 

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Keywords :
Gamification; Over-engagement; Consumer stress; Technology design; Vulnerability; Well-being
Disciplines :
Marketing
Author, co-author :
Baiwir, Lisa  ;  Université de Liège - ULiège > HEC Liège : UER > UER Management : Marketing
Dessart, Laurence  ;  Université de Liège - ULiège > HEC Liège : UER > UER Management : Marketing et intelligence stratégique
Delcourt, Cécile  ;  Université de Liège - ULiège > HEC Liège Research > HEC Liège Research: Strategic Marketing Innovation
Language :
English
Title :
When the game stops being fun: Understanding the relationship between gamification and consumer stress
Publication date :
2026
Event name :
American Council of Consumer Interests 2026 Annual Conference
Event date :
Du 12 au 15 avril
Audience :
International
Peer review/Selection committee :
Peer reviewed
Development Goals :
3. Good health and well-being
Available on ORBi :
since 23 April 2026

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