Validating Virtual Reality for Public Speaking Research and Intervention: Comparing Anxiety, Voice, and Fluency Responses to Real and Virtual Audiences - 2026
Validating Virtual Reality for Public Speaking Research and Intervention: Comparing Anxiety, Voice, and Fluency Responses to Real and Virtual Audiences
[en] Introduction: Public speaking (PS) is a widespread activity required in many
personal and professional settings. This activity is known to elicit anxiety,
subsequently affecting oral communication, especially voice and speech
parameters. As mastering PS skills requires practice in situations that are as
similar as possible to reality, virtual reality (VR) may represent a promising
method for research, training and intervention in this domain. However, it is of
paramount importance to first validate VR environments in their ability to
reproduce authentic anxiety responses and communicative behaviors, which
are often overlooked.
Methods: Therefore, this study examined university students (N = 60) anxiety
responses (self-reported and heart rate) as well as voice and fluency adjustments
to a PS task performed either in (1) a real meeting room in front of an audience, (2)
a virtual meeting room in front of an audience, and (3) the same virtual meeting
room without any audience. As this last condition contained no anxious stimulus,
it was included to act as a control for the anxiety induced by VR immersion. The
main objective of this study was to examine the influence of the real vs. virtual
nature of the audience on anxiety, voice and fluency parameters.
Results: Our results showed that the virtual audience elicited changes in
anticipatory anxiety (increased heart rate and self-reported anxiety) compared
to the control condition. The participant’s strong feeling of presence and lack of
side effects such as cybersickness support the acceptability and usability of the
virtual environment.
Discussion: Our results extend previous data and support the feasibility and
relevance of using VR for PS. Additionally, we describe different VR immersion
profiles among participants.
Disciplines :
Speech and language therapy
Author, co-author :
Bettahi, Lamia ; Université de Liège - ULiège > Unités de recherche interfacultaires > Research Unit for a life-Course perspective on Health and Education (RUCHE)
Remacle, Angélique ; Université de Liège - ULiège > Unités de recherche interfacultaires > Research Unit for a life-Course perspective on Health and Education (RUCHE)
Schyns, Michael ; Université de Liège - ULiège > HEC Liège : UER > UER Opérations : Informatique de gestion
Etienne, Elodie ; Université de Liège - ULiège > HEC Liège : UER > UER Opérations : Informatique de gestion
Etienne, Anne-Marie ; Université de Liège - ULiège > Unités de recherche interfacultaires > Research Unit for a life-Course perspective on Health and Education (RUCHE)
Leclercq, Anne-Lise ; Université de Liège - ULiège > Unités de recherche interfacultaires > Research Unit for a life-Course perspective on Health and Education (RUCHE)
Language :
English
Title :
Validating Virtual Reality for Public Speaking Research and Intervention: Comparing Anxiety, Voice, and Fluency Responses to Real and Virtual Audiences