Abstract :
[en] <jats:title content-type="abstract-subheading">PurposeUsing the stimulus-organism-response (S-O-R) theory, this paper investigates the impact of an immersive experience with a service brand (stimulus) on consumer attitudes and intentions (response) by understanding the mediating role of episodic future thinking (organism).<jats:title content-type="abstract-subheading">Design/methodology/approachWe used structural equation modeling to analyze the responses of participants who were exposed to an online questionnaire showcasing a 360° video of a destination brand.<jats:title content-type="abstract-subheading">FindingsEpisodic future thinking mediates the relationship between immersive technology characteristics (i.e. vividness and presence) and consumer attitudes and intentions toward a service brand. Specifically, vividness induces the simulation of vivid images in consumers’ minds, while a sense of presence enhances anticipated satisfaction with the imagined service brand experience.<jats:title content-type="abstract-subheading">Research limitations/implicationsThese findings contribute to a better understanding of the psychological mechanisms explaining the formation of service brand attitudes and intentions elicited by immersive technologies.<jats:title content-type="abstract-subheading">Practical implicationsWe offer recommendations for businesses to enhance the vividness and presence achieved with accessible immersive technologies such as 360° videos.<jats:title content-type="abstract-subheading">Social implicationsThe ability of immersive technologies such as 360° videos to foster episodic future thinking offers valuable applications in transformative contexts such as healthcare, education or psychological well-being.<jats:title content-type="abstract-subheading">Originality/valueThis research strengthens the emerging idea that mental time travel experiences are inherent to the service experience, especially because consumers re-enact service brand stimuli when projecting themselves in imagined interactions with the service experience.
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