3D modeling; 3D reconstruction; cultural heritage; heritage information system; laser scanning; photogrammetry; point clouds; reality capture; virtual reality
Abstract :
[en] Reality capture allows for the reconstruction, with a high accuracy, of the physical reality of cultural heritage sites. Obtained 3D models are often used for various applications such as promotional content creation, virtual tours, and immersive experiences. In this paper, we study new ways to interact with these high-quality 3D reconstructions in a real-world scenario. We propose a user-centric product design to create a virtual reality (VR) application specifically intended for multi-modal purposes. It is applied to the castle of Jehay (Belgium), which is under renovation, to permit multi-user digital immersive experiences. The article proposes a high-level view of multi-disciplinary processes, from a needs analysis to the 3D reality capture workflow and the creation of a VR environment incorporated into an immersive application. We provide several relevant VR parameters for the scene optimization, the locomotion system, and the multi-user environment definition that were tested in a heritage tourism context [fr] La capture de la réalité permet de reconstituer, avec une grande précision, la réalité physique des sites du patrimoine culturel. Les modèles 3D obtenus sont souvent utilisés pour diverses applications telles que la création de contenu promotionnel, les visites virtuelles et les expériences immersives. Dans cet article, nous étudions de nouvelles façons d'interagir avec ces reconstructions 3D de haute qualité dans un scénario réel. Nous proposons une conception de produit centrée sur l'utilisateur pour créer une application de réalité virtuelle (RV) spécifiquement destinée à des fins multimodales. Elle est appliquée au château de Jehay (Belgique), qui est en cours de rénovation, pour permettre des expériences numériques immersives multi-utilisateurs. L'article propose une vue de haut niveau des processus multidisciplinaires, de l'analyse des besoins au flux de travail de capture de la réalité 3D et à la création d'un environnement de RV intégré à une application immersive. Nous fournissons plusieurs paramètres de RV pertinents pour l'optimisation de la scène, le système de locomotion et la définition de l'environnement multi-utilisateurs qui ont été testés dans un contexte de tourisme patrimonial
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