digital comics; popular culture; digital humanities
Abstract :
[en] This chapter presents an overview of how the contemporary graphic novel intersects with digital culture, focusing on three dimensions: the resistance to the digital and the complex relationship to print culture, practices of digitization and their impact on the reading process, and finally born digital e-graphic novels experimenting with digital technologies.
Research Center/Unit :
Groupe ACME
Disciplines :
Arts & humanities: Multidisciplinary, general & others
Author, co-author :
Crucifix, Benoît ; Université de Liège - ULiège > Département de langues et littératures romanes > Département de langues et littératures romanes
Dozo, Björn-Olav ; Université de Liège - ULiège > Scientifiques attachés au Doyen (F PHL)
Language :
English
Title :
E-Graphic Novels
Publication date :
2018
Main work title :
The Cambridge History of the Graphic Novel
Publishing director :
Baetens, Jan
Frey, Hugo
Tabachnick, Stephen
Publisher :
Cambridge University Press, Cambridge, United Kingdom