digital media; gaming disorder; practitioners; prevention; problematic gaming; public health; qualitative research; socio-ecological model; Humans; Belgium; Qualitative Research; Digital Media; Internet Addiction Disorder/prevention & control; Video Games; Adult; Female; Internet Addiction Disorder; Male; Middle Aged; Pollution; Public Health, Environmental and Occupational Health; Health, Toxicology and Mutagenesis
Abstract :
[en] Current approaches to gaming disorder prevention remain comparatively narrow, and prevention efforts are frequently underdeveloped and fragmented. Using the socio-ecological model (SEM), this qualitative study mapped frontline practitioners' perceived obstacles and opportunities to develop a multi-level, practice-grounded framework for policy and implementation. Semi-structured interviews were conducted with 18 prevention professionals in Flanders (Dutch-speaking Belgium), recruited via purposive and snowball sampling. A hybrid inductive-deductive analysis-iterative coding guided by Layder's adaptive theory-organized findings across SEM levels. At the public policy level, participants highlighted insufficient sustainable funding but saw potential in coordinated frameworks moving prevention beyond substance-focused agendas. At the community level, a clear knowledge gap emerged, with opportunities in integrating gaming within broader digital well-being efforts. Institutionally, the absence of practical tools and clear referral pathways was noted, in addition to high participation barriers, whereas accessible programs with targeted outreach were viewed as promising. Interpersonally, parental disengagement was common, but early involvement and pedagogical guidance were seen as key levers. At the intrapersonal level, limited self-insight and emotion regulation impeded change, while resilience, self-confidence, and offline activities were protective. This first empirical application of the SEM to gaming disorder prevention highlights the need for a multi-level, context-sensitive framework that bridges public health and digital media perspectives.
Research Center/Unit :
LEMME - Laboratoire d'Étude sur les Médias et la Médiation - ULiège
Disciplines :
Public health, health care sciences & services Communication & mass media Treatment & clinical psychology
Author, co-author :
Geudens, Maya ; Media, Culture & Policy Lab, Department of Communication Sciences, KU Leuven, 3000 Leuven, Belgium ; Centre of Expertise Inclusive Society, UCLL Research & Expertise, UC Leuven-Limburg, 3001 Heverlee, Belgium
De Cock, Rozane ; Media, Culture & Policy Lab, Department of Communication Sciences, KU Leuven, 3000 Leuven, Belgium
Zaman, Bieke ; Media, Culture & Policy Lab, Department of Communication Sciences, KU Leuven, 3000 Leuven, Belgium
Dupont, Bruno ; Université de Liège - ULiège > Département de langues modernes : linguistique, littérature et traduction > Littérature allemande ; Media, Culture & Policy Lab, Department of Communication Sciences, KU Leuven, 3000 Leuven, Belgium
Language :
English
Title :
Rethinking Gaming Disorder Prevention: A Socio-Ecological Model Based on Practitioner Insights.
Publication date :
17 January 2026
Journal title :
International Journal of Environmental Research and Public Health
ISSN :
1660-4601
eISSN :
1661-7827
Publisher :
Multidisciplinary Digital Publishing Institute (MDPI), Switzerland
Volume :
23
Issue :
1
Pages :
117
Peer reviewed :
Peer Reviewed verified by ORBi
Development Goals :
3. Good health and well-being 9. Industry, innovation and infrastructure
Gam(e)(a)ble Research Foundation—Flanders (FWO) through the Strategic Basic Research (SBO) project Gameable
Funders :
FWO - Research Foundation Flanders
Funding number :
S006821N
Funding text :
This research and the APC were funded by the Research Foundation\u2014Flanders (FWO) through the Strategic Basic Research (SBO) project Gameable (grant number S006821N).
Stevens M.W.R. Delfabbro P.H. King D.L. Prevention Strategies to Address Problematic Gaming: An Evaluation of Strategy Support Among Habitual and Problem Gamers J. Prim. Prev. 2021 42 183 201 10.1007/s10935-021-00629-0
Number of Video Gamers Worldwide 2019–2029 Available online: https://www.statista.com/statistics/748044/number-video-gamers-world/ (accessed on 7 October 2025)
Granic I. Lobel A. Engels R.C.M.E. The Benefits of Playing Video Games Am. Psychol. 2014 69 66 78 10.1037/a0034857
Erevik E.K. Landrø H. Mattson Å.L. Kristensen J.H. Kaur P. Pallesen S. Problem Gaming and Suicidality: A Systematic Literature Review Addict. Behav. Rep. 2022 15 100419 10.1016/j.abrep.2022.100419
Hu H. Ji X. An Analysis of Gaming Disorder’s Cause, Impact and Therapy J. Educ. Humanit. Soc. Sci. 2023 8 1770 1775 10.54097/ehss.v8i.4581
King D.L. Herd M.C.E. Delfabbro P.H. Motivational Components of Tolerance in Internet Gaming Disorder Comput. Hum. Behav. 2018 78 133 141 10.1016/j.chb.2017.09.023
Richard J. Temcheff C. Derevensky J. Gaming Disorder Across the Lifespan: A Scoping Review of Longitudinal Studies Curr. Addict. Rep. 2020 7 561 587 10.1007/s40429-020-00339-3
Stevens M.W. Dorstyn D. Delfabbro P.H. King D.L. Global Prevalence of Gaming Disorder: A Systematic Review and Meta-Analysis Aust. N. Z. J. Psychiatry 2021 55 553 568 10.1177/0004867420962851 33028074
Faust K.A. Prochaska J.J. Internet Gaming Disorder: A Sign of the Times, or Time for Our Attention? Addict. Behav. 2018 77 272 274 10.1016/j.addbeh.2017.07.009
Hafizha A.R. Anggalana A. Hesti Y. Juridical Review of Divorce Lawsuits Due to Addiction to Playing Online Games (Decision Study Number.52/Pdt.G/2023/PN.Tjk) QISTINA J. Multidisiplin Indones. 2024 3 317 324 10.57235/qistina.v3i1.2134
Rozgonjuk D. Pontes H.M. Schivinski B. Montag C. Disordered Gaming, Loneliness, and Family Harmony in Gamers before and during the COVID-19 Pandemic Addict. Behav. Rep. 2022 15 100426 10.1016/j.abrep.2022.100426
King D.L. Delfabbro P.H. Prevention and Harm Reduction for Internet Gaming Disorder Internet Gaming Disorder Elsevier Amsterdam, The Netherlands 2018 201 241 978-0-12-812924-1
Király O. Griffiths M.D. King D.L. Lee H.-K. Lee S.-Y. Bányai F. Zsila Á. Takacs Z.K. Demetrovics Z. Policy Responses to Problematic Video Game Use: A Systematic Review of Current Measures and Future Possibilities J. Behav. Addict. 2018 7 503 517 10.1556/2006.6.2017.050 28859487
Meriläinen M. Crooked Views and Relaxed Rules: How Teenage Boys Experience Parents’ Handling of Digital Gaming Media Commun. 2021 9 62 72 10.17645/mac.v9i1.3193
King D.L. Delfabbro P.H. Doh Y.Y. Wu A.M.S. Kuss D.J. Pallesen S. Mentzoni R. Carragher N. Sakuma H. Policy and Prevention Approaches for Disordered and Hazardous Gaming and Internet Use: An International Perspective Prev. Sci. 2018 19 233 249 10.1007/s11121-017-0813-1
Saunders J.B. Hao W. Long J. King D.L. Mann K. Fauth-Bühler M. Rumpf H.-J. Bowden-Jones H. Rahimi-Movaghar A. Chung T. et al. Gaming Disorder: Its Delineation as an Important Condition for Diagnosis, Management, and Prevention J. Behav. Addict. 2017 6 271 279 10.1556/2006.6.2017.039
Stelmach R. Kocher E.L. Kataria I. Jackson-Morris A.M. Saxena S. Nugent R. The Global Return on Investment from Preventing and Treating Adolescent Mental Disorders and Suicide: A Modelling Study BMJ Glob. Health 2022 7 e007759 10.1136/bmjgh-2021-007759 35705224
Petry N.M. Zajac K. Ginley M. Lemmens J. Rumpf H.-J. Ko C.-H. Rehbein F. Policy and Prevention Efforts for Gaming Should Consider a Broad Perspective: Commentary on: Policy Responses to Problematic Video Game Use: A Systematic Review of Current Measures and Future Possibilities (Király et al., 2018) J. Behav. Addict. 2018 7 543 547 10.1556/2006.7.2018.64
Pornnoppadol C. Ratta-apha W. Chanpen S. Wattananond S. Dumrongrungruang N. Thongchoi K. Panchasilawut S. Wongyuen B. Chotivichit A. Laothavorn J. et al. A Comparative Study of Psychosocial Interventions for Internet Gaming Disorder Among Adolescents Aged 13–17 Years Int. J. Ment. Health Addict. 2020 18 932 948 10.1007/s11469-018-9995-4
Ropovik I. Martončik M. Babinčák P. Baník G. Vargová L. Adamkovič M. Risk and Protective Factors for (Internet) Gaming Disorder: A Meta-Analysis of Pre-COVID Studies Addict. Behav. 2023 139 107590 10.1016/j.addbeh.2022.107590
Bronfenbrenner U. Toward an Experimental Ecology of Human Development Am. Psychol. 1977 32 513 531 10.1037/0003-066X.32.7.513
McLeroy K.R. Bibeau D. Steckler A. Glanz K. An Ecological Perspective on Health Promotion Programs Health Educ. Q. 1988 15 351 377 10.1177/109019818801500401
Krug E.G. Mercy J.A. Dahlberg L.L. Zwi A.B. The World Report on Violence and Health Lancet Lond. Engl. 2002 360 1083 1088 10.1016/S0140-6736(02)11133-0 12384003
Latimore A. Salisbury-Afshar E. Duff N. Freiling E. Kellett B. Sullenger R. Salman A. Primary, Secondary, and Tertiary Prevention of Substance Use Disorders through Socioecological Strategies NAM Perspect. 2023 9 1 35. 10.31478/202309b 38784638
Kumpfer K.L. Turner C.W. The Social Ecology Model of Adolescent Substance Abuse: Implications for Prevention Int. J. Addict. 1990 25 435 463 10.3109/10826089009105124
O’Farrell D.L. Baynes K.-L. Pontes H.M. Griffiths M.D. Stavropoulos V. Depression and Disordered Gaming: Does Culture Matter? Int. J. Ment. Health Addict. 2022 20 843 861 10.1007/s11469-020-00231-1
Kindt S. Szász-Janocha C. Rehbein F. Lindenberg K. School-Related Risk Factors of Internet Use Disorders Int. J. Environ. Res. Public. Health 2019 16 4938 10.3390/ijerph16244938
Schneider L.A. King D.L. Delfabbro P.H. Family Factors in Adolescent Problematic Internet Gaming: A Systematic Review J. Behav. Addict. 2017 6 321 333 10.1556/2006.6.2017.035
Pallavicini F. Pepe A. Mantovani F. The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review Cyberpsychology Behav. Soc. Netw. 2022 25 334 354 10.1089/cyber.2021.0252
Şalvarlı Ş.İ. Griffiths M.D. The Association Between Internet Gaming Disorder and Impulsivity: A Systematic Review of Literature Int. J. Ment. Health Addict. 2022 20 92 118 10.1007/s11469-019-00126-w
Glanz K. Rimer B.K. Theory at a Glance: A Guide for Health Promotion Practice U.S. Department of Health and Human Services, Public Health Service, National Institutes of Health, National Cancer Institute Washington, DC, USA 1997
Arnani K.D.N. Internet Gaming Disorder: Prevention Adolescent Programs for Indonesia J. Promkes Indones. J. Health Promot. Behav. 2021 9 50 58 10.20473/jpk.V9.I1.2021.50-58
Sloboda Z. Petras H. Robertson E. Hingson R. Prevention of Substance Use Advances in Prevention Science Springer International Publishing Cham, Switzerland 2019 978-3-030-00625-9
King D.L. Delfabbro P.H. Prevention and Policy Related to Internet Gaming Disorder Curr. Addict. Rep. 2017 4 284 292 10.1007/s40429-017-0157-8
Castro-Calvo J. King D.L. Stein D.J. Brand M. Carmi L. Chamberlain S.R. Demetrovics Z. Fineberg N.A. Rumpf H. Yücel M. et al. Expert Appraisal of Criteria for Assessing Gaming Disorder: An International Delphi Study Addiction 2021 116 2463 2475 10.1111/add.15411 33449441
Brinkmann S. Kvale S. Interviews: Learning the Craft of Qualitative Research Interviewing 3rd ed. SAGE Thousand Oaks, CA, USA 2015
Layder D. Sociological Practice: Linking Theory and Social Research SAGE Publications Ltd. London, UK 1998 978-0-7619-5430-9
Saldaña J. The Coding Manual for Qualitative Researchers 4th ed. SAGE Los Angeles, CA, USA London, UK New Delhi, India Singapore Washington, DC, USA Melbourne, Australia 2021 978-1-5297-3175-0
Müller K.W. Breaking the Habit: Commentary on: Policy Responses to Problematic Video Game Use: A Systematic Review of Current Measures and Future Possibilities (Király et al., 2018) J. Behav. Addict. 2018 7 900 902 10.1556/2006.7.2018.110 30427215
Choi J. Cho H. Lee S. Kim J. Park E.-C. Effect of the Online Game Shutdown Policy on Internet Use, Internet Addiction, and Sleeping Hours in Korean Adolescents J. Adolesc. Health 2018 62 548 555 10.1016/j.jadohealth.2017.11.291 29434003
Long J. Bhad R. Potenza M.N. Orsolini L. Phan V. Kanabar M. Achab S. Public Health Approaches and Policy Changes after the Inclusion of Gaming Disorder in ICD-11: Global Needs BJPsych Int. 2022 19 63 66 10.1192/bji.2021.57
Park J.J. Wilkinson-Meyers L. King D.L. Rodda S.N. Person-Centred Interventions for Problem Gaming: A Stepped Care Approach BMC Public Health 2021 21 872 10.1186/s12889-021-10749-1
Oliver K. Innvar S. Lorenc T. Woodman J. Thomas J. A Systematic Review of Barriers to and Facilitators of the Use of Evidence by Policymakers BMC Health Serv. Res. 2014 14 2 10.1186/1472-6963-14-2 24383766
Machimbarrena J.M. Beranuy M. Vergara-Moragues E. Fernández-González L. Calvete E. González-Cabrera J. Uso Problemático de Internet y Trastorno de Juego Por Internet: Solapamiento y Relación Con La Calidad de Vida Relacionada Con La Salud En Adolescentes Adicciones 2022 35 107 10.20882/adicciones.1494
Denoo M. Declerck P. Verdoodt V. Lievens E. Zaman B. Loot Boxes as Part of a Layered Platform Ecosystem: A Multidisciplinary Perspective Converg. Int. J. Res. New Media Technol. 2025 31 1139 1159 10.1177/13548565241254513
Yau Y.H.C. Potenza M.N. Gambling Disorder and Other Behavioral Addictions: Recognition and Treatment Harv. Rev. Psychiatry 2015 23 134 146 10.1097/HRP.0000000000000051
Smith K.L. Hummer T.A. Hulvershorn L.A. Pathological Video Gaming and Its Relationship to Substance Use Disorders Curr. Addict. Rep. 2015 2 302 309 10.1007/s40429-015-0075-6
Stein D.J. Hartford A. Health-Policy Approaches for Problematic Internet Use: Lessons from Substance Use Disorders Curr. Opin. Behav. Sci. 2022 46 101151 10.1016/j.cobeha.2022.101151
Digitale Balans Trimbos-Inst Available online: https://www.trimbos.nl/kennis/digitale-media-gokken/expertisecentrum-digitalisering-en-welzijn/mediawijsheid-en-digitale-balans/ (accessed on 29 January 2025)
Theobald S. Brandes N. Gyapong M. El-Saharty S. Proctor E. Diaz T. Wanji S. Elloker S. Raven J. Elsey H. et al. Implementation Research: New Imperatives and Opportunities in Global Health Lancet 2018 392 2214 2228 10.1016/S0140-6736(18)32205-0
McGinty E.E. Alegria M. Beidas R.S. Braithwaite J. Kola L. Leslie D.L. Moise N. Mueller B. Pincus H.A. Shidhaye R. et al. The Lancet Psychiatry Commission: Transforming Mental Health Implementation Research Lancet Psychiatry 2024 11 368 396 10.1016/S2215-0366(24)00040-3
Coşa I.M. Dobrean A. Georgescu R.D. Păsărelu C.R. Parental Behaviors Associated with Internet Gaming Disorder in Children and Adolescents: A Quantitative Meta-Analysis Curr. Psychol. 2023 42 19401 19418 10.1007/s12144-022-04018-6
Bradt L. Grosemans E. De Cock R. Dupont B. Vansteenkiste M. Soenens B. Does Parents’ Perceived Style of Setting Limits to Gaming Matter? The Interplay between Profiles of Parental Mediation and BIS/BAS Sensitivity in Problematic Gaming and Online Gambling J. Adolesc. 2024 96 580 597 10.1002/jad.12271 37968846
Bonnaire C. Phan O. Relationships between Parental Attitudes, Family Functioning and Internet Gaming Disorder in Adolescents Attending School Psychiatry Res. 2017 255 104 110 10.1016/j.psychres.2017.05.030 28535475
Rubio-Valera M. Pons-Vigués M. Martínez-Andrés M. Moreno-Peral P. Berenguera A. Fernández A. Barriers and Facilitators for the Implementation of Primary Prevention and Health Promotion Activities in Primary Care: A Synthesis through Meta-Ethnography PLoS ONE 2014 9 e89554 10.1371/journal.pone.0089554
Colder Carras M. Aljuboori D. Shi J. Date M. Karkoub F. García Ortiz K. Abreha F.M. Thrul J. Prevention and Health Promotion Interventions for Young People in the Context of Digital Well-Being: Rapid Systematic Review J. Med. Internet Res. 2024 26 e59968 10.2196/59968