Article (Scientific journals)
Rethinking Gaming Disorder Prevention: A Socio-Ecological Model Based on Practitioner Insights.
Geudens, Maya; De Cock, Rozane; Zaman, Bieke et al.
2026 • In International Journal of Environmental Research and Public Health, 23 (1), p. 117
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Keywords :
digital media; gaming disorder; practitioners; prevention; problematic gaming; public health; qualitative research; socio-ecological model; Humans; Belgium; Qualitative Research; Digital Media; Internet Addiction Disorder/prevention & control; Video Games; Adult; Female; Internet Addiction Disorder; Male; Middle Aged; Pollution; Public Health, Environmental and Occupational Health; Health, Toxicology and Mutagenesis
Abstract :
[en] Current approaches to gaming disorder prevention remain comparatively narrow, and prevention efforts are frequently underdeveloped and fragmented. Using the socio-ecological model (SEM), this qualitative study mapped frontline practitioners' perceived obstacles and opportunities to develop a multi-level, practice-grounded framework for policy and implementation. Semi-structured interviews were conducted with 18 prevention professionals in Flanders (Dutch-speaking Belgium), recruited via purposive and snowball sampling. A hybrid inductive-deductive analysis-iterative coding guided by Layder's adaptive theory-organized findings across SEM levels. At the public policy level, participants highlighted insufficient sustainable funding but saw potential in coordinated frameworks moving prevention beyond substance-focused agendas. At the community level, a clear knowledge gap emerged, with opportunities in integrating gaming within broader digital well-being efforts. Institutionally, the absence of practical tools and clear referral pathways was noted, in addition to high participation barriers, whereas accessible programs with targeted outreach were viewed as promising. Interpersonally, parental disengagement was common, but early involvement and pedagogical guidance were seen as key levers. At the intrapersonal level, limited self-insight and emotion regulation impeded change, while resilience, self-confidence, and offline activities were protective. This first empirical application of the SEM to gaming disorder prevention highlights the need for a multi-level, context-sensitive framework that bridges public health and digital media perspectives.
Research Center/Unit :
LEMME - Laboratoire d'Étude sur les Médias et la Médiation - ULiège
Disciplines :
Public health, health care sciences & services
Communication & mass media
Treatment & clinical psychology
Author, co-author :
Geudens, Maya ;  Media, Culture & Policy Lab, Department of Communication Sciences, KU Leuven, 3000 Leuven, Belgium ; Centre of Expertise Inclusive Society, UCLL Research & Expertise, UC Leuven-Limburg, 3001 Heverlee, Belgium
De Cock, Rozane ;  Media, Culture & Policy Lab, Department of Communication Sciences, KU Leuven, 3000 Leuven, Belgium
Zaman, Bieke ;  Media, Culture & Policy Lab, Department of Communication Sciences, KU Leuven, 3000 Leuven, Belgium
Dupont, Bruno  ;  Université de Liège - ULiège > Département de langues modernes : linguistique, littérature et traduction > Littérature allemande ; Media, Culture & Policy Lab, Department of Communication Sciences, KU Leuven, 3000 Leuven, Belgium
Language :
English
Title :
Rethinking Gaming Disorder Prevention: A Socio-Ecological Model Based on Practitioner Insights.
Publication date :
17 January 2026
Journal title :
International Journal of Environmental Research and Public Health
ISSN :
1660-4601
eISSN :
1661-7827
Publisher :
Multidisciplinary Digital Publishing Institute (MDPI), Switzerland
Volume :
23
Issue :
1
Pages :
117
Peer reviewed :
Peer Reviewed verified by ORBi
Development Goals :
3. Good health and well-being
9. Industry, innovation and infrastructure
Name of the research project :
Gam(e)(a)ble
Research Foundation—Flanders (FWO) through the Strategic Basic Research (SBO) project Gameable
Funders :
FWO - Research Foundation Flanders
Funding number :
S006821N
Funding text :
This research and the APC were funded by the Research Foundation\u2014Flanders (FWO) through the Strategic Basic Research (SBO) project Gameable (grant number S006821N).
Available on ORBi :
since 23 June 2026

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