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Play Smart, Win Big: How Game Elements Can Benefit Brands - 2025
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Play Smart, Win Big: How Game Elements Can Benefit Brands
Dessart, Laurence
;
Baiwir, Lisa
2025
•
In
The Sage Handbook of Brand Management
Editorial reviewed
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https://hdl.handle.net/2268/338443
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Dessart and Baiwir 2025 Play Smart Win Big_Author Preprint.pdf
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Keywords :
gamification, brand management, game, branding, marketing
Abstract :
[en]
This chapter discusses the relevance and implementation of gamification for brand management. Its proposes a typology of gamification types used by brands, and the conditions under which they contribute best to brand objectives.
Disciplines :
Marketing
Author, co-author :
Dessart, Laurence
;
Université de Liège - ULiège > HEC Liège : UER > UER Management : Marketing et intelligence stratégique
Baiwir, Lisa
;
Université de Liège - ULiège > HEC Liège : UER > UER Management : Marketing
Language :
English
Title :
Play Smart, Win Big: How Game Elements Can Benefit Brands
Publication date :
2025
Main work title :
The Sage Handbook of Brand Management
Publisher :
SAGE
Peer reviewed :
Editorial reviewed
Available on ORBi :
since 11 December 2025
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20 (2 by ULiège)
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24 (0 by ULiège)
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