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Abstract :
[en] The purpose of this paper is, thanks to a corpus of games published over thirty years, to show how the cyberpunk imaginarium has acculturated our relationship to the world. The idea is not to look for confirmations of the presence of cyberpunk in all areas of our contemporary society, but rather to analyze the games of the corpus in order to understand the evolution of the depiction of cyberpunk realia, from the first constitutive elements of a nascent xeno-encyclopedia (Saint-Gelais, 1999) to the clichéd theme park of Cyberpunk 2077.