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The evolution of cyberpunk realia in video games
Dozo, Björn-Olav; Houlmont, Pierre-Yves
2022DIGRA 2022: The 14th Digital Games Research Association Conference
Peer reviewed
 

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Keywords :
cyberpunk; game studies; jeu vidéo; video games; history of video games
Abstract :
[en] The purpose of this paper is, thanks to a corpus of games published over thirty years, to show how the cyberpunk imaginarium has acculturated our relationship to the world. The idea is not to look for confirmations of the presence of cyberpunk in all areas of our contemporary society, but rather to analyze the games of the corpus in order to understand the evolution of the depiction of cyberpunk realia, from the first constitutive elements of a nascent xeno-encyclopedia (Saint-Gelais, 1999) to the clichéd theme park of Cyberpunk 2077.
Disciplines :
Communication & mass media
Author, co-author :
Dozo, Björn-Olav   ;  Université de Liège - ULiège > Département médias, culture et communication > Humanités numériques et cultures vidéoludiques
Houlmont, Pierre-Yves   ;  Université de Liège - ULiège > Centre Interdisciplinaire de Recherches en Traduction et en Interprétation (CIRTI)
 These authors have contributed equally to this work.
Language :
English
Title :
The evolution of cyberpunk realia in video games
Publication date :
10 July 2022
Event name :
DIGRA 2022: The 14th Digital Games Research Association Conference
Event place :
Kraków, Poland
Event date :
8-11 juillet 2022
Audience :
International
Peer reviewed :
Peer reviewed
Available on ORBi :
since 13 June 2022

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