Article (Scientific journals)
Contextualizing Dark Patterns with the Ludeme Theory: A New Path for Digital Game Literacy?
Dupont, Bruno; Malliet, Steven
2021In Acta Ludologica, 4 (1)
Peer reviewed
 

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Keywords :
dark patterns; digital game literacy; game analysis; ludeme; ludoliteracy; SimCity
Abstract :
[en] So-called dark patterns are widely discussed in game design. This phenomenon raises concerns for gaming education because numerous dark patterns trick players into real money transactions or gambling. A major obstacle to the practical assessment of the severity of a ‘dark’ pattern is the very definition of ‘game patterns’, basing solely on action-oriented structures. In order to take into account not only abstract expressions of the game system, but also the experience of the player, as well as the diverse contexts in which games are played, this article proposes to use the semiotic model of the ‘ludeme’. A ludeme is a minimal element in game design consisting of a grapheme, an acousteme, and a motifeme. We begin by explaining and situating the conceptual framework of the ludeme theory, with a specific interest in its application to repetitions of the same game element over time and through different digital games. Then, the theoretical framework is applied to SimCity BuildIt and particularly to the ‘dark patterns’ in it. In the last part, paths for further developments of the model of ludemic analysis are discussed, with regard to its relevance for media education and digital game literacy.
Research center :
Mintlab
Institute for Media Studies
LUCA School of Arts
Disciplines :
Communication & mass media
Education & instruction
Author, co-author :
Dupont, Bruno  ;  Université de Liège - ULiège > Département de langues modernes : ling., litt. et trad. > Département de langues modernes : ling., litt. et trad.
Malliet, Steven;  LUCA School of Arts & University of Antwerp
Language :
English
Title :
Contextualizing Dark Patterns with the Ludeme Theory: A New Path for Digital Game Literacy?
Publication date :
June 2021
Journal title :
Acta Ludologica
Volume :
4
Issue :
1
Peer reviewed :
Peer reviewed
Name of the research project :
Gam(e)(a)ble
Funders :
FWO - Fonds Wetenschappelijk Onderzoek Vlaanderen [BE]
Available on ORBi :
since 16 September 2021

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