Messina, A., Schyns, M., Dozo, B.-O., Denoël, V., Van Hulle, R., Etienne, A.-M., Delroisse, S., Bruyère, O., D'Orio, V., Fontaine, S., Guillaume, M., Lange, A.-C., Louppe, G., Michel, F., Nyssen, A.-S., Bureau, F., Haubruge, E., Donneau, A.-F., Gillet, L., & Saegerman, C. (2023). Developing a video game as an awareness and research tool based on SARS-CoV-2 epidemiological dynamics and motivational perspectives.
Transboundary and Emerging Diseases. doi:10.1155/2023/8205408
https://hdl.handle.net/2268/299583