Article (Scientific journals)
It all starts with a name: Mapping the terms used by researchers to describe gambling-like elements in video games
Dupont, Bruno; Grossmans, Eva; Denoo, Maarten et al.
2024In Journal of Gambling Issues
Peer reviewed
 

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Keywords :
interdisciplinarity; terminology; convergence; gambling; gaming
Abstract :
[en] As the demarcating lines between video gaming and gambling are increasingly blurred due to the embedding of so called “gambling-like” elements as loot boxes and prize wheels in video games, scholarly attention for this phenomenon is on the rise. Yet this strong attention comes with a downside: terminological dispersion. Indeed, the number of terms used to describe the emerging video game features that resemble gambling rapidly grows, and frameworks for naming diversify. This hinders a clear conceptualisation and solid scientific research findings, hampering the drafting of societally relevant recommendations for self-regulation of the industry and policy-making. Our study therefore maps the terminology used by experts from different disciplines studying the convergence between video gaming and gambling in the videogame ecology. It does so through a) an in-depth literature review searching for labels and b) a survey conducted among researchers to gauge for their used and preferred terms to describe the phenomena under study. Our findings point towards an effective circulation of the terms among academic experts, but without inter-expert consensus on their use, nor intra-expert terminological consistency. Some trends are identifiable: the use of terms placing phenomena on a continuum between gaming and gambling; the salient use of the term loot box, albeit not in a catch-all sense, and the attention for the presence of real money transactions. The terminological choices of experts seem to be oriented by distinguishable features: the visual outlook of the games, visual and textual references to gambling, the presence of opaque reward containers, and the visibility of in-game currencies and marketplaces. Finally, we sketch some recommendations for a terminology suited to interdisciplinary research and communication with non-academic stakeholders: treating the concept of simulation with caution, using loot box in its restrictive sense, being aware of the false feeling of understanding related to the gaming-gambling continuum, recurring to paraphrases to discuss the involvement of realworld currencies, and favouring explicitness.
Research Center/Unit :
Traverses - ULiège
Liège Game Lab
Disciplines :
Communication & mass media
Arts & humanities: Multidisciplinary, general & others
Author, co-author :
Dupont, Bruno  ;  Université de Liège - ULiège > Département de langues modernes : linguistique, littérature et traduction > Littérature allemande
Grossmans, Eva
Denoo, Maarten
Bradt, Lowie
Feci, Nadia
Declerck, Pieterjan
Van Heel, Martijn
Zaman, Bieke
De Cock, Rozane
Language :
English
Title :
It all starts with a name: Mapping the terms used by researchers to describe gambling-like elements in video games
Publication date :
16 July 2024
Journal title :
Journal of Gambling Issues
ISSN :
1910-7595
Publisher :
Concurrent Disorders Society Press
Peer reviewed :
Peer reviewed
Development Goals :
12. Responsible consumption and production
Name of the research project :
Gam(e)(a)ble
Funders :
FWO - Flemish Research Foundation
Funding number :
S006821N
Funding text :
FWO-SBO project Gam(e)(a)ble
Available on ORBi :
since 24 November 2025

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