Video Game; Heritage; Sensibilisation; Learning; Architecture
Abstract :
[en] Abstract. Numerous heritage sites remain inaccessible due to factors such as their state of preservation, physical inaccessibility, or the geopolitical context of their location. Advances in digital documentation technologies provide opportunities to preserve records of these monuments and make them more accessible. Among these digital tools, video games, and more specifically serious games, have emerged as effective mediums for public heritage mediation. This paper explores the potential of serious game development for communicating about heritage sites that are otherwise inaccessible. The chosen case study is the chapel of the Theban Tomb of Sennefer (TT96A), an elite member of the 18th Dynasty of Ancient Egypt, situated in the site of Sheikh Abd el-Qurna, near present-day Luxor. The study demonstrates that the methodology used in developing these tools, such as employing a storyboard, offers a robust means of conveying the historical evolution of such sites. The result is illustrated through a video showcasing the game, available at: https://youtu.be/K1b4P9HSu-E.
Research Center/Unit :
AAP - Art, Archéologie et Patrimoine - ULiège
Disciplines :
Architecture
Author, co-author :
Thise, Alice ; Université de Liège - ULiège > Unités de recherche interfacultaires > Art, Archéologie et Patrimoine (AAP)
Laboury, Dimitri ; Université de Liège - ULiège > Département des sciences historiques > Histoire de l'art et archéologie de l'Egypte pharaonique
Hallot, Pierre ; Université de Liège - ULiège > Unités de recherche interfacultaires > Art, Archéologie et Patrimoine (AAP)
Language :
English
Title :
Video Games as a Tool for Heritage Mediation, Application on the Monument of Sennefer in the Theban Necropolis, Egypt
Publication date :
24 September 2025
Journal title :
ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences
ISSN :
2194-9042
eISSN :
2194-9050
Publisher :
Copernicus
Special issue title :
30th CIPA Symposium “Heritage Conservation from Bits: From Digital Documentation to Data-driven Heritage Conservation”