Gaming for policy making, Shared renewable energy, Social factors of transformative changes, Behavior modeling, Activity analysis
Abstract :
[en] The European energy landscape is currently undergoing a technological and societal transition that is questioning the energy market with Renewable Energy Communities (RECs). With the democratization of photovoltaic panels, the redistribution of roles between energy production and consumption is redefining the consumption model. This model must now achieve the goal of self-consumption, i.e. either consume the energy when it is captured or propose it, according to rules to be established, on the very local market of an energy community.
What behaviors will future consumers/producers adopt within these energy communities?
How will the rules of remuneration between these actors influence the governance of these communities? To provide elements of answers to these questions, this article first presents the methodology used to build a board game simulating the management of a REC and write the game rules to synthesize real complexity. Using a platform for analyzing human activities, it then qualitatively analyzes a game and discusses quantitatively many key points identified among observed human behaviors. Finally, it proposes several perspectives useful for simulating environmental and social transitions.