[en] In this presentation, I will talk about a new approach of video game localization. The field of research of video game localization is said to be "market-driven" (O'Hagan, 2013), and since commercial considerations tend to take precedence over other aspects, cultural traces are often neutralized when a game is localized so as not to risk financial losses (Mandiberg, 2015). Thanks to an approach based on game design and the concept of contingency, it is possible to go beyond the current focus of this field. In this way, we can improve our knowledge of the localization process and take full advantage of the cultural potential of video games.
Research Center/Unit :
CIRTI - Centre Interdisciplinaire de Recherches en Traduction et en Interprétation - ULiège Liège Game Lab Traverses - ULiège
Disciplines :
Languages & linguistics
Author, co-author :
Houlmont, Pierre-Yves ; Université de Liège - ULiège > Centre Interdisciplinaire de Recherches en Traduction et en Interprétation (CIRTI)
Language :
English
Title :
Video game localization: A contigency-based approach
Alternative titles :
[fr] La localisation de jeux vidéo : une approche basée sur la contingence