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[en] There are very few studies on the usage of games by social workers in their activity. However, games have been used as social lubricant (Walter Crist and al. 2016) since antiquity (at least!), and boardgames are often associated with togetherness and proximity of the players. It is also well documented that games can be used for pedagogical purposes. Both elements: Pedagogical use and togetherness, are central for the practice of social workers. The project ANPRAJEU aims to study the usage of boardgames by Socio-cultural workers (a barely translated type of social work in Belgium) and, for this presentation, with a special interest in intercultural contexts. We are just starting our research and are very interested to broaden our horizon outside the Belgium field by exchanging with you either directly through zoom, or through your reaction on twitch, and with our guest panelist from around the globe. For that, we will use the elicitation probes methods, by which we will suggest (or be suggested to) some sentences, keywords, anecdotes, diagrams, pictures etc. to discuss various subjects around our question.