Article (Scientific journals)
The Impact of Sexualized Video Game Content and Cognitive Load on State Rape Myth Acceptance
Noël, Tania; Burnay, Jonathan; Laroi, Frank
2021In Frontiers in Psychology
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Copyright © 2021 Noël, Larøi and Burnay. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.


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Keywords :
sexualization; cognitive load; video games; rape myths acceptance; humanness
Abstract :
[en] The potential negative impact of sexualized video games on attitudes toward women is an important issue. Studies that have examined this issue are rare and contain a number of limitations. Therefore, it largely remains unclear whether sexualized video games can have an impact on attitudes toward women. This study examined the consequences of sexualized video game content and cognitive load (moderator) on rape victim blame and rape perpetrator blame (used as a proxy of rape myths acceptance), and whether the degree of humanness of the victim and of the perpetrator mediated these effects. Participants (N = 142) played a video game using sexualized or non-sexualized female characters. Cognitive load was manipulated by setting the difficulty level of the game to low or high. After gameplay, participants read a rape date story, and were then asked to judge the victim’s and the perpetrator’s degree of responsibility and humanness. Based on the General Aggression Model (GAM), it was hypothesized that playing the video game with a sexualized content would increase the responsibility assigned to the victim and diminish the responsibility assigned to the perpetrator. Further, degree of humanness of the victim and the perpetrator was expected to mediate this relation. The results were partially consistent with these predictions: Playing a video game containing sexualized female characters increased rape victim blame when cognitive load was high, but did not predict degree of humanness accorded to the victim. Concerning the perpetrator, video game sexualization did not influence responsibility, but partly influenced humanness. This study concludes that video games impact on attitudes toward women and this, in part, due to its interactive nature.
Disciplines :
Social, industrial & organizational psychology
Author, co-author :
Noël, Tania  ;  Université de Liège - ULiège > Département de Psychologie > Psychologie sociale
Burnay, Jonathan ;  Université de Liège - ULiège > Clinique psychologique et logopédique universitaire (CPLU)
Laroi, Frank  ;  Université de Liège - ULiège > Département de Psychologie > Département de Psychologie
Language :
English
Title :
The Impact of Sexualized Video Game Content and Cognitive Load on State Rape Myth Acceptance
Publication date :
15 March 2021
Journal title :
Frontiers in Psychology
eISSN :
1664-1078
Publisher :
Frontiers Media S.A., Switzerland
Peer reviewed :
Peer Reviewed verified by ORBi
Available on ORBi :
since 15 March 2021

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