Article (Scientific journals)
Créer des jeux vidéo en amateur : la prévalence de l'improvisation
Hurel, Pierre-Yves
2020In Réseaux: Communication - Technologie - Société, 224, p. 143-167
Peer reviewed
 

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Keywords :
amateur; improvisation; Liège Game Lab; Jeu vidéo; Création; Goût; improvization; video game; creation; taste
Abstract :
[en] There are numerous techniques for creating video games – creative software, ROM Hacking, modding, level editors, programming, creative video games – to which many amateur communities are dedicated. While academia has been slow to take an interest in amateur video games, the field itself has grown significantly. However, little research has studied in any depth the experiential dimension of amateur video game creation. This article affords an understanding of the amateur’s experience as part of a fundamental tension between a logic of creation and one of appreciation. Amateurs come up with original initiatives that allow them both to enjoy their hobby and, sometimes, to make a living from it – a position which places particular emphasis on improvization.
Research Center/Unit :
LEMME - Laboratoire d'Étude sur les Médias et la Médiation - ULiège
Traverses - ULiège
Disciplines :
Communication & mass media
Author, co-author :
Hurel, Pierre-Yves ;  Université de Liège - ULiège > Département médias, culture et communication
Language :
French
Title :
Créer des jeux vidéo en amateur : la prévalence de l'improvisation
Alternative titles :
[en] Creating video games as an amateur The prevalence of improvization
Publication date :
2020
Journal title :
Réseaux: Communication - Technologie - Société
ISSN :
0751-7971
eISSN :
1777-5809
Publisher :
La Decouverte, France
Special issue title :
Les mondes de production du jeu vidéo
Volume :
224
Pages :
143-167
Peer reviewed :
Peer reviewed
Available on ORBi :
since 06 December 2020

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