Reference : Video Game Détournement: Playing Across Media
Scientific congresses and symposiums : Paper published in a journal
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Video Game Détournement: Playing Across Media
Barnabé, Fanny mailto [Université de Liège - ULiège > Département de langues et littératures romanes > Litt. française (19è et 20è) - Sociologie de la littérature >]
DiGRA Journal
ETC Press
DiGRA 2019: Game, Play and the Emerging Ludo-Mix
DiGRA 2019: Game, Play and the Emerging Ludo-Mix
August 6-10, 2019
Akinori Nakamura, Hanna Wirman, Masakazu Furuichi, Torill Mortensen
[en] Remix ; Détournement ; Rhetoric ; Play studies ; Game studies ; Transmedia ; Participatory culture ; Modding ; Machinima ; Video games ; Appropriation
[en] Taking as a starting point the French concept of “artistic détournement” and its application in the context of video games, this paper aims to study creative remix practices that use video games as materials or as matrices to produce derivative works. Precisely, the research examines a diversified range of productions whose common feature is to be created from video games (mods, machinimas, let’s play videos…) in order to question the relationships between the notions of détournement and play. Where is the boundary between these two activities? How to define and categorize the various forms of détournements in the specific context of the video game culture? Can these remix practices that go beyond the frame of the game and extend themselves to other media be described as “playful”? By crossing rhetoric and theories of play, this paper will try to answer these questions.
Liège Game Lab ; Laboratoire d'Etude sur les Médias et la Médiation - LEMME ; Traverses
F.R.S.-FNRS - Fonds de la Recherche Scientifique
Researchers ; Professionals ; Students

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