Contribution to collective works (Parts of books)
The ELEKTRA project: Towards a new learning experience
Kickmeier-Rust, M. D.; Schwarz, D.; Albert, D. et al.
2006In Pohl, Margit; Holzinger, A.; Motschnig, R. et al. (Eds.) M3 – Interdisciplinary aspects on digital media & education
 

Files


Full Text
the_elektra_project_-_towards_a_new_learning_experience.pdf
Author postprint (4.71 MB)
Request a copy

All documents in ORBi are protected by a user license.

Send to



Details



Keywords :
Game based learning; Degree of certitude; Confidence degree
Abstract :
[en] Digital game-based learning is a hot topic of research and development. Since the advent of computer and video games, educators were inherently interested in utilizing the beneficial aspects of computer games for educational purposes. These factors are primarily the intrinsic motivation of games, immersive environments, engaging stories, and an artful balance between challenges and continuously growing abilities. Proponents of computer games delivered a large number of empirical investigations revealing that games may foster the development of abilities and competencies. Besides the advantageous aspects of computer games, a variety of problems were reported by researchers. Due to the high costs of professional game development, many educational games are technologically poor and cannot compete with entertainment games in terms of visual design, possibilities for interactions, or storytelling. Moreover, many current educational games do not incorporate a sound psychological, pedagogical, or didactic background; instead they are focusing on transmission or rehearsal of isolated facts or skills. Finally, such games lack the ability to adapt to individual competencies failing to balance challenge and abilities regarding knowledge or skills. The ELEKTRA project, introduced in this article, aims for addressing these problems relying on an interdisciplinary approach of cognitive science, neuroscience, pedagogy, game design, and game development. The project will develop an adventure game that can keep up with commercial games and that focuses on primarily curriculum-related educational purposes by incorporating a sound psychological and pedagogical framework. Moreover, the project will prove the outcomes of research and development by a comprehensive game demonstrator.
Research center :
LabSET - Laboratoire de soutien aux Synergies Education-Technologie - ULiège
Disciplines :
Education & instruction
Author, co-author :
Kickmeier-Rust, M. D.
Schwarz, D.
Albert, D.
Verpoorten, Dominique  ;  Université de Liège - ULiège > IFRES - LABSET
Castaigne, Jean-Loup ;  Université de Liège - ULiège > IFRES - LABSET
Bopp, M.
Language :
English
Title :
The ELEKTRA project: Towards a new learning experience
Publication date :
2006
Main work title :
M3 – Interdisciplinary aspects on digital media & education
Author, co-author :
Pohl, Margit
Holzinger, A.
Motschnig, R.
Swertz, C.
Publisher :
Österreichische Computer Gesellschaft, Vienna, Austria
Pages :
19-48
Funders :
European Commission under the sixth framework programme
Available on ORBi :
since 23 September 2009

Statistics


Number of views
175 (9 by ULiège)
Number of downloads
0 (0 by ULiège)

Bibliography


Similar publications



Contact ORBi