game spectatorship; video games; secondary player; jeu vidéo; spectateur; jeu secondaire
Abstract :
[en] Since arcade gaming, video games are watched as much as they are played.
Following the rise of live streaming, game spectatorship has become an increasingly
popular topic in game studies. Drawing upon the firsts results of an ongoing field
research, this paper aims to explore a specific form of game spectatorship: observing
a physically present player control the game. Through the qualitative analysis of
interviews and game sessions, it will try and determine how this particular practice
reshapes our understanding of « fun » and « play », and how it challenges the role of
interactivity for gameplay fun.
Research Center/Unit :
LEMME - Laboratoire d'Étude sur les Médias et la Médiation - ULiège
Disciplines :
Communication & mass media
Author, co-author :
Delbouille, Julie ; Université de Liège - ULiège > Département médias, culture et communication > Médiation esthétique et théories de la réception
Language :
English
Title :
Player 2: Don't Press Start. "Secondary Players" and "In-Person" Game Spectatorship Practices
Publication date :
30 November 2018
Number of pages :
Julie Delbouille
Event name :
DiGRA (Digital Games Research Association) Flanders Conference