Hacking; Modding; Pokémon; Video games; Game studies; Rhetoric; Jeu vidéo; Détournement; Rhétorique
Abstract :
[en] This paper aims to study a creative practice widespread in video game cultures: “ROM hacking”. By examining with the tools of rhetoric a defined corpus of ROM hacks derived from 『Pokémon』 games, the presentation will show that the formal construction of these derivative works demonstrates less a free or subversive transformation than a fairly strict respect for the original games’ conventions. By reproducing the structure of official 『Pokémon 』games, these fan productions become mirrors revealing their internal grammar. In this way, hacks can be game analysis tools.
Research Center/Unit :
LEMME - Laboratoire d'Étude sur les Médias et la Médiation - ULiège Liège Game Lab Laboratoire "Jeux et Mondes Virtuels" (LabJMV)
Disciplines :
Arts & humanities: Multidisciplinary, general & others
Author, co-author :
Barnabé, Fanny ; Université de Liège - ULiège > R&D Direction : Chercheurs ULg en mobilité
Language :
English
Title :
Between Freedom and Constraint: ROM Hacking of Pokémon Games