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Imitative Learning for Real-Time Strategy Games
Gemine, Quentin; Safadi, Firas; Fonteneau, Raphaël et al.
2012In Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games
Peer reviewed
 

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Keywords :
real-time strategy games; intelligent agent; imitative learning; Starcraft
Abstract :
[en] Over the past decades, video games have become increasingly popular and complex. Virtual worlds have gone a long way since the first arcades and so have the artificial intelligence (AI) techniques used to control agents in these growing environments. Tasks such as world exploration, con- strained pathfinding or team tactics and coordination just to name a few are now default requirements for contemporary video games. However, despite its recent advances, video game AI still lacks the ability to learn. In this paper, we attempt to break the barrier between video game AI and machine learning and propose a generic method allowing real-time strategy (RTS) agents to learn production strategies from a set of recorded games using supervised learning. We test this imitative learning approach on the popular RTS title StarCraft II® and successfully teach a Terran agent facing a Protoss opponent new production strategies.
Disciplines :
Computer science
Author, co-author :
Gemine, Quentin ;  Université de Liège - ULiège > Dép. d'électric., électron. et informat. (Inst.Montefiore) > Smart grids
Safadi, Firas ;  Université de Liège - ULiège > Dép. d'électric., électron. et informat. (Inst.Montefiore) > Dép. d'électric., électron. et informat. (Inst.Montefiore)
Fonteneau, Raphaël ;  Université de Liège - ULiège > Dép. d'électric., électron. et informat. (Inst.Montefiore) > Systèmes et modélisation
Ernst, Damien  ;  Université de Liège - ULiège > Dép. d'électric., électron. et informat. (Inst.Montefiore) > Smart grids
Language :
English
Title :
Imitative Learning for Real-Time Strategy Games
Publication date :
2012
Event name :
2012 IEEE Conference on Computational Intelligence and Games
Event place :
Granada, Spain
Event date :
11-14 September 2012
Audience :
International
Main work title :
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games
Pages :
424-429
Peer reviewed :
Peer reviewed
Funders :
F.R.S.-FNRS - Fonds de la Recherche Scientifique [BE]
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since 10 October 2012

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