open science; gamification; bibliodiversity; open access; open data
Abstract :
[en] This presentation shares some reflections on game design and mechanics for "The Openscientometer", a serious game mainly developed for ULiège Ph.D students in 2020. After the presentation, three different game sessions were moderated with groups of 8 people from different federal institutes and organizations. The objectives of these sessions were to gauge the Open Science knowledge of participants and to help them adopt some of the strategies or components of the game for their own purposes.