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Triangle Splatting+: Differentiable Rendering with Opaque Triangles
Held, Jan; Vandeghen, Renaud; Son, Sanghyun et al.
2025
 

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Keywords :
Splatting; Rendering; Opaque triangle
Abstract :
[en] Reconstructing 3D scenes and synthesizing novel views has seen rapid progress in recent years. Neural Radiance Fields demonstrated that continuous volumetric radiance fields can achieve high-quality image synthesis, but their long training and rendering times limit practicality. 3D Gaussian Splatting (3DGS) addressed these issues by representing scenes with millions of Gaussians, enabling real-time rendering and fast optimization. However, Gaussian primitives are not natively compatible with the mesh-based pipelines used in VR headsets, and real-time graphics applications. Existing solutions attempt to convert Gaussians into meshes through post-processing or two-stage pipelines, which increases complexity and degrades visual quality. In this work, we introduce Triangle Splatting+, which directly optimizes triangles, the fundamental primitive of computer graphics, within a differentiable splatting framework. We formulate triangle parametrization to enable connectivity through shared vertices, and we design a training strategy that enforces opaque triangles. The final output is immediately usable in standard graphics engines without post-processing. Experiments on the Mip-NeRF360 and Tanks & Temples datasets show that Triangle Splatting+achieves state-of-the-art performance in mesh-based novel view synthesis. Our method surpasses prior splatting approaches in visual fidelity while remaining efficient and fast to training. Moreover, the resulting semi-connected meshes support downstream applications such as physics-based simulation or interactive walkthroughs. The project page is https://trianglesplatting2.github.io/trianglesplatting2/.
Research Center/Unit :
Montefiore
VIULab
TELIM
Disciplines :
Electrical & electronics engineering
Author, co-author :
Held, Jan ;  Université de Liège - ULiège > Montefiore Institute of Electrical Engineering and Computer Science
Vandeghen, Renaud  ;  Université de Liège - ULiège > Montefiore Institute of Electrical Engineering and Computer Science
Son, Sanghyun
Rebain, Daniel
Gadelha, Matheus
Zhou, Yi
Lin, Ming C.
Van Droogenbroeck, Marc  ;  Université de Liège - ULiège > Département d'électricité, électronique et informatique (Institut Montefiore) > Télécommunications
Tagliasacchi, Andrea
Language :
English
Title :
Triangle Splatting+: Differentiable Rendering with Opaque Triangles
Publication date :
29 September 2025
Number of pages :
12
Source :
Tags :
CÉCI : Consortium des Équipements de Calcul Intensif
Funders :
SPW - Public Service of Wallonia
FRIA - Fund for Research Training in Industry and Agriculture
Commentary :
9 pages, 6 figures, 2 tables
Available on ORBi :
since 11 December 2025

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