augmented reality; camera calibration; compositing; computer vision; segmentation; sports; Advertizing; Compositing; Digital contents; End to end; Segmentation; Specialized hardware; Virtual overlay; Computer Vision and Pattern Recognition; Electrical and Electronic Engineering; banner replacement; Soccer; Football
Abstract :
[en] Augmented reality has been used in sports broadcasting since the 1990s to enhance viewer engagement through virtual overlays. A key application is virtual advertising, which replaces physical advertisement banners with dynamic digital content, enabling targeted and regionspecific advertisements. This technology optimizes advertising space and increases monetization opportunities for broadcasters. However, traditional augmented reality solutions require specialized hardware, such as instrumented cameras and virtual-ready LED panels, along with manual calibration and prior environmental knowledge. These constraints make its implementation costly and less adaptative. In this work, we propose a first fully automated end-to-end pipeline that seamlessly integrates augmented reality advertising into sports broadcasts using only the main camera feed. Our approach leverages state-of-the-art deep neural networks to identify the advertisement banner, estimate camera motion, and dynamically composite virtual content without additional hardware or manual intervention. We validate our pipeline on football broadcasts using our novel SoccerNet-banner dataset, the first dataset for training and evaluating banner segmentation models, and demonstrate high-quality virtual banner replacement on SoccerNet videos. Therefore, our pipeline unlocks new possibilities for personalized content and advances AI-powered sports broadcasting by eliminating hardware dependencies and manual calibration. Our code and dataset are available at https://github.com/SoccerNet/snbanner.
Research Center/Unit :
Montefiore Institute - Montefiore Institute of Electrical Engineering and Computer Science - ULiège TELIM VIULab
Disciplines :
Electrical & electronics engineering
Author, co-author :
Gaspar, Victor; University of Liege, Belgium
Cioppa, Anthony ; Université de Liège - ULiège > Montefiore Institute of Electrical Engineering and Computer Science
Held, Jan ; Université de Liège - ULiège > Montefiore Institute of Electrical Engineering and Computer Science ; Kaust, Saudi Arabia
Giancola, Silvio; Kaust, Saudi Arabia
Braham, Marc; University of Liege, Belgium
Deliège, Adrien ; Université de Liège - ULiège > Département d'électricité, électronique et informatique (Institut Montefiore) > Télécommunications
Ghanem, Bernard; Kaust, Saudi Arabia
Van Droogenbroeck, Marc ; Université de Liège - ULiège > Département d'électricité, électronique et informatique (Institut Montefiore) > Télécommunications
Language :
English
Title :
An End-To-End Pipeline for Virtual Banner Replacement in Football Broadcasts
Publication date :
June 2025
Event name :
2025 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)
J. Held and A. Deliège are funded by the F.R.S.-FNRS. This work was partly funded, initially, by the European VIBBRE Project from the Eurostars programme (grant No. 12347). This work is supported by the KAUST Center of Excellence for Generative AI under award number 5940.
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