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Triangle Splatting for Real-Time Radiance Field Rendering
Held, Jan; Vandeghen, Renaud; Deliège, Adrien et al.
2025
 

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Keywords :
Computer vision; Splatting; Triangle; Radiance field rendering; Vizualisation
Abstract :
[en] The field of computer graphics was revolutionized by models such as Neural Radiance Fields and 3D Gaussian Splatting, displacing triangles as the dominant representation for photogrammetry. In this paper, we argue for a triangle comeback. We develop a differentiable renderer that directly optimizes triangles via end-to-end gradients. We achieve this by rendering each triangle as differentiable splats, combining the efficiency of triangles with the adaptive density of representations based on independent primitives. Compared to popular 2D and 3D Gaussian Splatting methods, our approach achieves higher visual fidelity, faster convergence, and increased rendering throughput. On the Mip-NeRF360 dataset, our method outperforms concurrent non-volumetric primitives in visual fidelity and achieves higher perceptual quality than the state-of-the-art Zip-NeRF on indoor scenes. Triangles are simple, compatible with standard graphics stacks and GPU hardware, and highly efficient: for the \textit{Garden} scene, we achieve over 2,400 FPS at 1280x720 resolution using an off-the-shelf mesh renderer. These results highlight the efficiency and effectiveness of triangle-based representations for high-quality novel view synthesis. Triangles bring us closer to mesh-based optimization by combining classical computer graphics with modern differentiable rendering frameworks. The project page is https://trianglesplatting.github.io/
Research Center/Unit :
Montefiore Institute - Montefiore Institute of Electrical Engineering and Computer Science - ULiège
TELIM
VIULab
Disciplines :
Electrical & electronics engineering
Author, co-author :
Held, Jan  ;  Université de Liège - ULiège > Montefiore Institute of Electrical Engineering and Computer Science
Vandeghen, Renaud   ;  Université de Liège - ULiège > Montefiore Institute of Electrical Engineering and Computer Science
Deliège, Adrien  ;  Université de Liège - ULiège > Département d'électricité, électronique et informatique (Institut Montefiore) > Télécommunications
Hamdi, Abdullah
Giancola, Silvio
Cioppa, Anthony  ;  Université de Liège - ULiège > Montefiore Institute of Electrical Engineering and Computer Science
Vedaldi, Andrea
Ghanem, Bernard
Tagliasacchi, Andrea
Van Droogenbroeck, Marc  ;  Université de Liège - ULiège > Département d'électricité, électronique et informatique (Institut Montefiore) > Télécommunications
 These authors have contributed equally to this work.
Language :
English
Title :
Triangle Splatting for Real-Time Radiance Field Rendering
Publication date :
25 May 2025
Publisher :
arXiv
Source :
Tags :
CÉCI : Consortium des Équipements de Calcul Intensif
Tier-1 supercalculateur
Funders :
F.R.S.-FNRS - Fonds de la Recherche Scientifique
SPW - Public Service of Wallonia
Funding number :
1910247
Funding text :
J. Held, A. Deliege and A. Cioppa are funded by the F.R.S.-FNRS. The research reported in this publication was supported by funding from KAUST Center of Excellence on GenAI, under award number 5940. This work was also supported by KAUST Ibn Rushd Postdoc Fellowship program. The present research benefited from computational resources made available on Lucia, the Tier-1 supercomputer of the Walloon Region, infrastructure funded by the Walloon Region under the grant agreement n°1910247.
Commentary :
18 pages, 13 figures, 10 tables
Available on ORBi :
since 07 July 2025

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