Historical Game Studies; Game Design; Consuming History; History and Digital Gaming
Abstract :
[en] In what ways do video games engage with the past? What role do historians play in the creation of video games? By exploring these two questions, the conference seeks to highlight the dynamic and sometimes challenging interactions between the video game industry and historical scholarship. Julien Régibeau will explore this field through three main topics: the research and use of ancient imagery by video game developers; the historical narratives constructed in live game streaming; the design of historically accurate video games in an academic context, serving educational, research, and mediation purposes.
Research Center/Unit :
Transitions - Transitions - Unité de recherches sur le Moyen Âge et la première Modernité - ULiège DigiSoc. KU Leuven Digital Society Institute LECTIO. Institute for the Study of the Transmission of Texts, Ideas and Images in Antiquity, the Middle Ages and the Renaissance (KULeuven)
Disciplines :
History Art & art history Communication & mass media Arts & humanities: Multidisciplinary, general & others
Author, co-author :
Regibeau, Julien ; Université de Liège - ULiège > Département des sciences historiques > Histoire moderne
Language :
English
Title :
History as Aesthetic. Exploring Key Themes in Historical Game Studies