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Abstract :
[en] In the realm of contemporary media, the discourse surrounding neurodiversity (especially autism) often reflects a dichotomy between pathological and inclusive representations. Video games, as a pervasive and transformative element of digital media culture, offer a unique platform to explore and reshape these narratives. This communication examines the potential of video games to challenge traditional discourses of otherness and normality, fostering new narratives that promote understanding and acceptance of neurodiversity.
Traditional media portrayals of neurodiversity and autism typically align with mainstream pathological discourses, emphasizing negative stereotypes and associating neurodivergent traits with fear, violence, and abnormality. These portrayals perpetuate societal stigmas, reinforcing a limited and harmful understanding of these conditions. Video games have not been immune to this trend; studies indicate that a vast majority of games depict mental illness and neurodiversity negatively, contributing to the marginalization of neuroatypical individuals.
However, video games also possess the potential to subvert these traditional narratives. Emerging counter-discourses within gaming communities and media outlets highlight more nuanced and inclusive portrayals of neurodiversity. For instance, platforms such as Reddit and various media articles actively discuss and promote the presence of autistic characters, advocating for games that respect and understand cognitive differences. These counter-narratives suggest that video games can serve as powerful tools for reimagining neurodiversity, offering diverse and multidimensional representations that challenge existing stigmas.
Moreover, the interactive nature of video games provides a unique opportunity to foster empathy and understanding among players. Unlike passive media, video games engage players in active participation, potentially allowing for a deeper connection with neuroatypical characters and experiences. By incorporating elements of neurodiversity, games can educate players about different cognitive perspectives and promote a sense of shared humanity and inclusivity.
This presentation will analyze the narratives of otherness, disability, normality, and neurodiversity in various video games. It will examine the origins of these narratives, compare them with multidisciplinary conceptions of these themes, and evaluate their socio-cultural implications. This analysis will involve a critical review of games featuring neuroatypical characters, considering their depiction and the messages conveyed about neurodiversity.
This communication thus argues that video games, as a deeply mediatized cultural form, hold transformative power to reshape societal perceptions of neurodiversity. Beyond mere entertainment, video games can become platforms for advocacy and education, challenging entrenched discourses of otherness and normality. Through innovative storytelling and interactive engagement, video games can create new narratives that celebrate cognitive diversity, fostering a more inclusive and empathetic society.
In conclusion, the potential of video games to create new narratives and challenge discourses of otherness and normality represents a significant area of study. By examining these narratives and their impact on societal perceptions, this presentation aims to contribute to a deeper understanding of how video games can serve as catalysts for social change, promoting greater acceptance and understanding of neurodiversity in a deeply mediatized society.