![]() | Rebecchi, K. (2025). Representation of neurodiversity in video games: analyzing autism through the character of Symmetra in Overwatch 2. Popular Communication, 1-20. doi:10.1080/15405702.2025.2477759 Peer Reviewed verified by ORBi |
![]() | Rebecchi, K. (2025). What can video games tell us about neurodiversity and autism? DiGRA Conference Proceedings. Peer reviewed |
![]() | Rebecchi, K., Nguyen, C., Hallez, Q., & Galiano, A. R. (2025). The Relationships Between Video Games and Cognitive, Motor, Emotional, and Social Development Across the Lifespan: An Umbrella Review. Psychology of Popular Media. doi:10.1037/ppm0000612 Peer Reviewed verified by ORBi |
![]() | Rebecchi, K. (2025). An autistic ethnographic case study of Animal Crossing: New Horizons. Journal of Game Studies. doi:10.24294/jgs11616 Peer reviewed |
![]() | Rebecchi, K. (2025). Beyond “autism spectrum disorder”: toward a redefinition of the conceptual foundations of autism. AIMS Medical Science, 12 (2), 193-209. doi:10.3934/medsci.2025012 Peer Reviewed verified by ORBi |
![]() | Rebecchi, K. (2025). Le paradoxe de la Philosophie à l’école : une ambition d’émancipation dans une institution fondamentalement normative et reproductrice des inégalités. Diotime-l'Agora: Revue Internationale de Didactique de la Philosophie. Peer reviewed |
![]() | Rebecchi, K. (2025). “Diversity makes the richness of humanity”: The emergence and persistence of mental imagery after self-reported psilocybin truffles intake in an autistic woman with “blind imagination” (aphantasia): A 33-month retrospective case report. Journal of Psychedelic Studies. doi:10.1556/2054.2025.00320 Peer reviewed |
![]() | Vial, E., & Rebecchi, K. (2025). Videojuegos y psiquiatría: procesos de normalización, discursos hegemónicos y prácticas normativas en Fran Bow y Mind Scanners. Cuadernos del Centro de Estudios en Diseño y Comunicación, (271). doi:10.18682/cdc.vi271.12385 Peer reviewed |
![]() | Rebecchi, K. (2025). Representation of neurodiversity in video games: analyzing autism through the character of Symmetra in Overwatch 2. Popular Communication, 1-20. doi:10.1080/15405702.2025.2477759 Peer Reviewed verified by ORBi |
![]() | Rebecchi, K., & Vial, E. (2025). Representations in Video Game: The Tension Between Accuracy and Creativity. DiGRA Conference Proceedings. Peer reviewed |
![]() | Rebecchi, K. (2025). What can video games tell us about neurodiversity and autism? DiGRA Conference Proceedings. Peer reviewed |
![]() | Rebecchi, K., Nguyen, C., Hallez, Q., & Galiano, A. R. (2025). The Relationships Between Video Games and Cognitive, Motor, Emotional, and Social Development Across the Lifespan: An Umbrella Review. Psychology of Popular Media. doi:10.1037/ppm0000612 Peer Reviewed verified by ORBi |
![]() | Rebecchi, K. (2025). Autistic traits, prototypes, phenotypes, spectrum, and identities: reevaluating autism with G.E. Sukhareva. Autizm i Narušenie Razvitiâ. doi:10.17759/autdd.2025230201 Peer Reviewed verified by ORBi |
![]() | Rebecchi, K. (2025). INCLUSION, DEVELOPMENT AND WELL-BEING OF NEUROATYPICAL INDIVIDUALS THROUGH ALTERNATIVE EDUCATIONAL APPROACHES: A BOON OR A BANE? A NARRATIVE LITERATURE REVIEW. European Journal of Alternative Education Studies, 10 (1). doi:10.46827/ejae.v10i1.6018 Peer reviewed |
Rebecchi, K. (2025). Video Games and Neuroatypicality: Questioning Political Conceptions of Normality [Paper presentation]. 2º Congress of Ludo-critical studies - The Political components of games, Riverside, United States. Editorial reviewed |
![]() | Rebecchi, K. (2025). Exploring the pragmatics of autistic language: Unique functions, neurobiological influences, power dynamics and sociolinguistic challenges. International Review of Pragmatics, 17 (1), 153-164. doi:10.1163/18773109-01701006 Peer Reviewed verified by ORBi |
![]() | Rebecchi, K. (2025). An autistic ethnographic case study of Animal Crossing: New Horizons. Journal of Game Studies. doi:10.24294/jgs11616 Peer reviewed |
Rebecchi, K. (2025). Jeux vidéo et diversité cognitive : repenser le handicap à travers la science-fiction [Paper presentation]. Colloque Science-fiction et handicaps, Grenoble, France. Editorial reviewed |
![]() | Rebecchi, K. (2025). Beyond “autism spectrum disorder”: toward a redefinition of the conceptual foundations of autism. AIMS Medical Science, 12 (2), 193-209. doi:10.3934/medsci.2025012 Peer Reviewed verified by ORBi |
Rebecchi, K. (2024). Autisme et créativité : des perspectives pour repenser la diversité cognitive et l’inclusion [Paper presentation]. Autiste Artiste : l'Art comme vecteur d'empouvoirement et d'inclusion, Valenciennes, France. Editorial reviewed |
![]() | Rebecchi, K. (2024). 'Early childhood autism, Asperger type', by H. Asperger (1982). History of Psychiatry, 35 (3-4), 363 - 376. doi:10.1177/0957154X241248261 Peer Reviewed verified by ORBi |
Rebecchi, K. (2024). Uncovering and End of the World: Neurodiversity in Apocalyptic Video Games [Paper presentation]. FROG – Future and Reality of Gaming, Vienna, Austria. Editorial reviewed |
![]() | Rebecchi, K., Todd, L., Rebecca, S., & Hélène, H. (2024). Differential effects of digital mindfulness-based interventions on creative potential and responsibility among middle school students. British Journal of Educational Psychology, 94 (3), 919 - 946. doi:10.1111/bjep.12694 Peer Reviewed verified by ORBi |
Rebecchi, K. (2024). Les jeux vidéo comme outils de création de contre-discours sur la neurodiversité et la normalité [Paper presentation]. Journées doctorales en Sciences de l’Information de la Communication, Namur, Belgium. Editorial reviewed |
![]() | Rebecchi, K., Todd, L., & Hagège, H. (2024). Teaching responsible creativity: a path to ethical innovation. Discover Education, 3 (1). doi:10.1007/s44217-024-00164-0 Peer Reviewed verified by ORBi |
![]() ![]() | Hallez, Q., & Rebecchi, K. (2024). Evaluation and Time Constraint: Impact of Time Processing on Mathematical Performance. Journal of Experimental Education, 1-18. doi:10.1080/00220973.2024.2403558 Peer Reviewed verified by ORBi |
Rebecchi, K. (2024). Video games as tools for creating counter discourses on neurodiversity and normality [Paper presentation]. Beyond Play: The Transformative Power of Digital Gaming in a Deeply Mediatized Society, Bremem, Germany. Editorial reviewed |
![]() | Rebecchi, K. (2024). Book analysis: invisible differences: a story of Asperger’s, Adulting, and Living a Life in Full Color - Julie Dachez & Mademoiselle Caroline. Journal of Graphic Novels and Comics, 15 (6), 1012-1017. doi:10.1080/21504857.2024.2337357 Peer Reviewed verified by ORBi |
![]() | Rebecchi, K. (2024). From “Homo Spieldens” by Fröbel to “Homo Ludens” by Huizinga: The Foundations of Human Development and Culture through Play. Acta Ludologica, 7 (2), 144-146. Peer reviewed |
Rebecchi, K. (2024). Geek ou Autisme : Représentations et Déconstructions dans ‘Geek Girl’ [Paper presentation]. Colloque Les Représentations de l'Autisme au Cinéma, Clermont-Ferrand, France. Editorial reviewed |
![]() | Rebecchi, K. (2023). Neurodiversité et autisme : entre handicap et différence, science et idéologie. Revue de la Neurodiversité, 1 (1), 25-51. Peer reviewed |
![]() | Rebecchi, K., & Hagège, H. (17 March 2022). Educating Through Attentional States of Consciousness, an Effective Way to Develop Creative Potential? Frontiers in Education, 7. doi:10.3389/feduc.2022.774685 Peer Reviewed verified by ORBi |
Rebecchi, K. (2022). La neurodiversité. Paris, France: L'Harmattan. Editorial reviewed |