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Monte-Carlo Tree Search in Backgammon
Van Lishout, François; Chaslot, Guillaume; Uiterwijk, Jos W.H.M.
2007
Peer reviewed
 

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Keywords :
Backgammon; Monte-Carlo Tree Search
Abstract :
[en] Monte-Carlo Tree Search is a new method which has been applied successfully to many games. However, it has never been tested on two-player perfect-information games with a chance factor. Backgam- mon is the reference game of this category. Today’s best Backgammon programs are based on reinforcement learning and are stronger than the best human players. These programs have played millions of offline games to learn to evaluate a position. Our approach consists rather in playing online simulated games to learn how to play correctly in the current position.
Disciplines :
Computer science
Author, co-author :
Van Lishout, François ;  Université de Liège - ULiège > Dép. d'électric., électron. et informat. (Inst.Montefiore) > Systèmes et modélisation
Chaslot, Guillaume;  Universiteit Maastricht
Uiterwijk, Jos W.H.M.;  Universiteit Maastricht
Language :
English
Title :
Monte-Carlo Tree Search in Backgammon
Publication date :
2007
Event name :
Computer Games Workshop
Event organizer :
IBM, SARA, NCF, ICGA, MICC-IKAT
Event place :
Amsterdam, Netherlands
Event date :
June 15-17, 2007
Pages :
175-184
Peer reviewed :
Peer reviewed
Available on ORBi :
since 18 November 2009

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