[en] With an increasing global demand for raw materials, along with an ageing work force
in Europe and public distrust for the sector at large, there is a rapidly growing need to
work with public awareness and education within the subject of geology. By using inno-
vative tools and models such as gamification, we can develop and nurture interest
in raw materials and geology for the future workers and policy makers within the EU.
BetterGeoEdu is a project that targets primary schools by providing teacher resources
on raw materials, circular economy and sustainability using BetterGeo – a modifica-
tion of the immensely popular video game Minecraft. The gamification model is used to
engage and motivate students by inspiring creativity and learning while having fun.
Disciplines :
Geological, petroleum & mining engineering
Author, co-author :
Westrin, Pontus
Berthet, Théo
Brajkovic, Rok
Pirard, Eric ; Université de Liège - ULiège > Département ArGEnCo > Géoressources minérales & Imagerie géologique
Murphy, Mariaelena
Bellucci, Luca
Käär, Karin
Herrera, Juan
Kavanagh, Rachel
Language :
English
Title :
Can we teach children geology using one of the world’s most popular video games?
Publication date :
November 2020
Journal title :
European Geologist
ISSN :
1028-267X
eISSN :
2294-8813
Publisher :
European Federation of Geologists, Bruxelles, Belgium
Volume :
50
Pages :
83-86
Funders :
EIT - European Union. European Institute of Innovation and Technology