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CLASSIFICATION AND INTEGRATION OF MASSIVE 3D POINTS CLOUDS IN A VIRTUAL REALITY (VR) ENVIRONMENT
Kharroubi, Abderrazzaq
20196th International Workshop LowCost 3D – Sensors, Algorithms, Applications
 

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CLASSIFICATION AND INTEGRATION OF MASSIVE 3D POINTS CLOUDS IN A VIRTUAL REALITY (VR) ENVIRONMENT.pdf
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Presentation given by A.Kharoubi at 6th International Workshop LowCost 3D – Sensors, Algorithms, Applications, 2–3 December 2019, Strasbourg, France
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Keywords :
Virtual reality,; Classification,; 3D Point cloud,; Segmentation,; Spatial Indexation,; Octree data structure
Abstract :
[en] With the increasing volume of 3D applications using immersive technologies such as virtual, augmented and mixed reality, it is very interesting to create better ways to integrate unstructured 3D data such as point clouds as a source of data. Indeed, this can lead to an efficient workflow from 3D capture to 3D immersive environment creation without the need to derive 3D model, and lengthy optimization pipelines. In this paper, the main focus is on the direct classification and integration of massive 3D point clouds in a virtual reality (VR) environment. The emphasis is put on leveraging open-source frameworks for an easy replication of the findings. First, we develop a semi-automatic segmentation approach to provide semantic descriptors (mainly classes) to groups of points. We then build an octree data structure leveraged through out-of-core algorithms to load in real time and continuously only the points that are in the VR user's field of view. Then, we provide an open-source solution using Unity with a user interface for VR point cloud interaction and visualisation. Finally, we provide a full semantic VR data integration enhanced through developed shaders for future spatio-semantic queries. We tested our approach on several datasets of which a point cloud composed of 2.3 billion points, representing the heritage site of the castle of Jehay (Belgium). The results underline the efficiency and performance of the solution for visualizing classifieds massive point clouds in virtual environments with more than 100 frame per second.
Disciplines :
Earth sciences & physical geography
Computer science
Author, co-author :
Kharroubi, Abderrazzaq  ;  Université de Liège - ULiège > Département de géographie > Unité de Géomatique - Topographie et géométrologie
Language :
English
Title :
CLASSIFICATION AND INTEGRATION OF MASSIVE 3D POINTS CLOUDS IN A VIRTUAL REALITY (VR) ENVIRONMENT
Alternative titles :
[en] CLASSIFICATION ET INTEGRATION DES NUAGES DE POINTS 3D DANS UN ENVIRONNEMENT DE REALITE VIRTUELLE
Publication date :
02 December 2019
Number of pages :
21
Event name :
6th International Workshop LowCost 3D – Sensors, Algorithms, Applications
Event organizer :
INSA Strasbourg
Event place :
Strasbourg, France
Event date :
du 2 décembre 2019 au 3 décembre 2019
By request :
Yes
Audience :
International
References of the abstract :
Kharroubi, A., Hajji, R., Billen, R., and Poux, F.: CLASSIFICATION AND INTEGRATION OF MASSIVE 3D POINTS CLOUDS IN A VIRTUAL REALITY (VR) ENVIRONMENT, Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XLII-2/W17, 165–171, https://doi.org/10.5194/isprs-archives-XLII-2-W17-165-2019, 2019.
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since 28 September 2020

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