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First insights into applying the Game Transfer Phenomena framework for positive means
Ortiz de Gortari, Angelica
20187th EAI International Symposium on Pervasive Computing Paradigms for Mental Health
 

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Keywords :
Game Transfer Phenomena; virtual reality side-effects; virtual interventions
Abstract :
[en] Gamers have reported that their gaming experiences are pervasive and manifest even when they are not playing, re-experiencing sensorial perceptions (e.g., seeing images, hearing sounds, voices, tactile sensations), automatic responses toward game-related cues, urges to performed activities as in the game, etc. This paper proposes applying the GTP framework and what has been learned on GTP for: i) strengthening interventions using virtual technologies, ii) developing or enhancing pedagogic tools for intrusions in mental disorders, and iii) understanding underlying symptoms of psychiatry and neurological conditions, including gaming addiction or Internet Gaming Disorder. Can we apply the GTP mechanisms to develop virtual applications for positive means such as learning skills, modifying interpretation of stimuli, changing dysfunctional habits, etc.? This paper overviews GTP (e.g., GTP types and characteristics), introduces the GTP framework, outlines core factors relevant for GTP, GTP mechanisms, and game contents commonly transferred, and discusses potential applications of GTP.
Disciplines :
Social & behavioral sciences, psychology: Multidisciplinary, general & others
Author, co-author :
Ortiz de Gortari, Angelica ;  Université de Liège - ULiège > Département de Psychologie > Psychologie clinique cognitive et comportementale
Language :
English
Title :
First insights into applying the Game Transfer Phenomena framework for positive means
Publication date :
2018
Event name :
7th EAI International Symposium on Pervasive Computing Paradigms for Mental Health
Event date :
9-01-2018 to 10-01-2018
By request :
Yes
Audience :
International
Name of the research project :
When the game is turned off but the mind keeps playing: Involuntary phenomena with video game content
Funders :
Marie Curie COFUND by the University of Liège and the European Union.
Available on ORBi :
since 28 February 2018

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