Reference : From practice-based game research to game design as a cultural technique
Scientific congresses and symposiums : Unpublished conference/Abstract
Social & behavioral sciences, psychology : Communication & mass media
http://hdl.handle.net/2268/200860
From practice-based game research to game design as a cultural technique
English
Werning, Stefan mailto []
Kamp, Michiel mailto []
De Smale, Stephanie mailto []
Hurel, Pierre-Yves mailto [Université de Liège > Département des Arts et Sciences de la communication > Département des Arts et Sciences de la communication >]
2-Aug-2016
Yes
No
International
First International Joint Conference of DIGRA and FDG
du 1 août 2016 au 5 août 2016
Dundee
Scotland
[en] game design ; game making ; experimentation ; video game ; gaming ; ethnography ; essay ; music ; programs
[en] Panel :
de Smale, Stephanie: Game Essays in the Digital Humanities :
The paper addresses the use of prototyping for creating game essays, the applicability of game essays within a digital humanities framework and the challenges and opportunities of taking a research-centric rather than a player-centric perspective on game design.
Kamp, Michiel: Parameters of Musical Interaction in Games :
The paper proposes exploring game music by experimenting with the ways in which the soundtrack responds to game states and player interaction beyond adapting analytical techniques borrowed from film music studies, like masking or replacing parts of the soundtrack.
Hurel, Pierre-Yves: Amateur Game Design as Reflexive Practice :
The paper presents an ethnographic perspective on amateur game design with a particular focus on the use of distinct tools such as RPG Maker and their affordances for reflective practice.
Werning, Stefan: From Analytical Play to Analytical Game Design :
The paper outlines the transition from intrinsically analytical aspects in (meta-)ludic practices (speed-running, in-game photography, cosplaying, let’s playing etc.) to game design as a cultural technique, i.e. a mode of expression and civic engagement in a gamified society.
Researchers ; Professionals
http://hdl.handle.net/2268/200860

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