Practical/ computer aided instruction; computer games/ immersive digital game; e-learning; digital educational game; professional game design; pedagogical strategy; didactic design/ C7810C Computer-aided instruction C7830D Computer games
Résumé :
[en] The intrinsic motivation to play, and therefore to learn, that might be provided by digital educational games teases researchers and developers. However, existing educational games often fail in their attempt to compete with commercial games and to provide successful learning. Often some learning is added to digital games or some gameplay is added to educational applications. Successful educational games, however, require merging professional game design with sound pedagogical strategies, creating a new hybrid format. Moreover, a methodology is required that allows continuously balancing gaming and learning challenges and the learner's abilities and knowledge in order to retain an immersive gaming experience. In this article we introduce approaches to game design and didactic design, as well as a framework for adaptive interventions in educational games.
Disciplines :
Education & enseignement
Auteur, co-auteur :
Kickmeier-Rust, M. D.; Kickmeier-Rust, M.D. ; Dept. of Psychol., Graz Univ., Graz, Austria.
Peirce, N.; Trinity College Dublin
Conlan, O.; Trinity College Dublin
Schwarz, D.; Laboratory for mixed realities, Cologne
Immersive digital games: the interfaces for next-generation e-learning?
Date de publication/diffusion :
27 juillet 2007
Titre du périodique :
Lecture Notes in Computer Science
ISSN :
0302-9743
eISSN :
1611-3349
Maison d'édition :
Springer, Berlin, Allemagne
Volume/Tome :
4556
Fascicule/Saison :
2007
Pagination :
647-656
Peer reviewed :
Peer reviewed
Intitulé du projet de recherche :
ELEKTRA (Enhanced Learning Experience and Knowledge Transfer)
Organisme subsidiant :
FP6
Commentaire :
Kickmeier-Rust, M.D., Peirce, N., Conlan, O., Schwarz, D., Verpoorten, D., Albert, D. (2007). Immersive Digital Games: The Interfaces for Next-Generation E-Learning? In C. Stephanidis (Ed.), Universal Access in Human-Computer Interaction. Applications and Services (pp. 647-656). Lecture Notes in Computer Science, 4556/2007. Berlin: Springer.
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