Reference : Invisible computer for collaborative design : evaluation of a multimodal sketch-based...
Scientific journals : Article
Engineering, computing & technology : Multidisciplinary, general & others
Engineering, computing & technology : Architecture
Social & behavioral sciences, psychology : Multidisciplinary, general & others
Social & behavioral sciences, psychology : Social, industrial & organizational psychology
Invisible computer for collaborative design : evaluation of a multimodal sketch-based environment
Defays, Aurore mailto [Université de Liège - ULiège > Département Psychologies et cliniques des systèmes humains > Ergonomie et intervention au travail >]
Safin, Stéphane mailto [Université de Liège - ULiège > Département Argenco : Secteur TLU+C > Lucid - Lab for User Cognition & Innovative Design >]
Darses, Françoise [> >]
Mayeur, Anaïs [> >]
Ben Rejeb, Samia [> >]
Lecourtois, Caroline [> >]
Guéna, François [> >]
Leclercq, Pierre mailto [Université de Liège - ULiège > Département Argenco : Secteur TLU+C > Lucid - Lab for User Cognition & Innovative Design >]
IOS Press
Supplement 1
IEA 2012: 18th World congress on Ergonomics - Designing a sustainable future
Yes (verified by ORBi)
[en] Computer Supported Cooperative Work ; remote collaboration ; multimodality
[en] In the areas of design, especially in architectural design, collaboration has become an important challenge. The specialization of skills increase, work teams are more and more extensive and the geographic distance between them increases too. The economic and ecological stakes related to remote collaboration are an evidence. This context involves the need to support most efficiently possible remote working meetings. We present the Distributed Collaborative Digital Studio (DSDC), a tool designed to recreate, in distant situations, the context of copresence meetings. This shared environment is created in the “invisible computer” approach. The idea is that the tool should disappear from user’s consciousness. Indeed, creative design activities require some fluidity in their process. Therefore, any involuntary interruption created by the system can potentially brake creativity. In this perspective, we investigate specifically the “invisibility” of our environment. To do this, we propose a framework for the operationalization of the concept and a methodology to test the system invisibility. This methodology was applied through a case study consisting of a corpus of 12 hours of remote collaborative design sessions with the DSDC. We highlight the learning effects while using our system, conclude on its effectiveness and discuss our methodology.
ANR - Agence Nationale de la Recherche ; CFB - Communauté Française de Belgique

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