Profil

Taralla David

Main Referenced Co-authors
Ernst, Damien  (1)
Fonteneau, Raphaël  (1)
Qiu, Zixiao  (1)
Sutera, Antonio  (1)
Main Referenced Keywords
Artificial Intelligence (1); artificial intelligence (1); best arm identification (1); Decision Making (1); ExtraTrees (1);
Main Referenced Disciplines
Computer science (3)

Publications (total 3)

The most downloaded
1272 downloads
Taralla, D. (2015). Learning Artificial Intelligence in Large-Scale Video Games: A First Case Study with Hearthstone: Heroes of Warcraft [Master’s dissertation, ULiège - Université de Liège]. ORBi-University of Liège. https://orbi.uliege.be/handle/2268/183266 https://hdl.handle.net/2268/183266

The most cited

2 citations (Scopus®)

Taralla, D., Qiu, Z., Sutera, A., Fonteneau, R., & Ernst, D. (2016). Decision Making from Confidence Measurement on the Reward Growth using Supervised Learning: A Study Intended for Large-Scale Video Games. In Proceedings of the 8th International Conference on Agents and Artificial Intelligence (ICAART 2016) - Volume 2 (pp. 264-271). doi:10.5220/0005666202640271 https://hdl.handle.net/2268/191463

Taralla, D., Qiu, Z., Sutera, A., Fonteneau, R., & Ernst, D. (2016). Decision Making from Confidence Measurement on the Reward Growth using Supervised Learning: A Study Intended for Large-Scale Video Games. In Proceedings of the 8th International Conference on Agents and Artificial Intelligence (ICAART 2016) - Volume 2 (pp. 264-271). doi:10.5220/0005666202640271
Peer reviewed

Taralla, D. (2015). Learning Artificial Intelligence in Large-Scale Video Games: A First Case Study with Hearthstone: Heroes of Warcraft [Master’s dissertation, ULiège - Université de Liège]. ORBi-University of Liège. https://orbi.uliege.be/handle/2268/183266

Taralla, D. (2013). A feature-based approach for best arm identification in the case of the Monte Carlo search algorithm discovery for one-player games.

Contact ORBi