The University of Liège wishes to use cookies or trackers to store and access your personal data, to perform audience measurement. Some cookies are necessary for the website to function. Cookie policy.
Game Transfer Phenomena; Video games effects; hallucinations; Tetris effect
Abstract :
[en] Game Transfer Phenomena (GTP) is a multimodal and holistic research approach for understanding the effects of playing video games on cognition, sensory perceptions and behaviors, considering the interplay of video game contents, in-game phenomena (e.g. immersion, trance state, embodiment), in-game activities, and the manipulation of hardware and peripherals. Research with over 6,000 gamers from different samples has demonstrated that playing video games can lead to at least temporarily seeing images, hearing music, sounds, voices, tactile sensations, involuntary movements of limbs, sensations of unreality, illogical thoughts, verbal outbursts, etc., with video game contents. This chapter encompasses an overview of the research on GTP conducted to date, including contributions to the video game research field and future research directions. The chapter is divided into three main sections: i) the phenomena comprises characteristics and the prevalence of GTP; ii) the gamer covers the underlying factors associated with GTP, appraisal and consequences of GTP, and iii) the game includes structural characteristics associated with GTP.
Disciplines :
Communication & mass media
Author, co-author :
Ortiz de Gortari, Angelica ; Université de Liège - ULiège > Département de Psychologie > Psychologie clinique cognitive et comportementale
Language :
English
Title :
Game Transfer Phenomena: Origin, Development, and Contributions to the Video Game Research Field