References of "Interfaces Numériques"
     in
Bookmark and Share    
Full Text
Peer Reviewed
See detailLe speedrun : pratique compétitive, ludique ou créative ? Trajectoire d’un détournement de jeu vidéo institué en nouveau game
Barnabé, Fanny ULiege

in Interfaces Numériques (2016), 5(3),

Ce travail vise à interroger la manière dont les jeux vidéo et les dynamiques de détournement qu’ils suscitent chez les joueurs redéfinissent la traditionnelle opposition entre consommation et création ... [more ▼]

Ce travail vise à interroger la manière dont les jeux vidéo et les dynamiques de détournement qu’ils suscitent chez les joueurs redéfinissent la traditionnelle opposition entre consommation et création. Dans ce but, nous étudierons un usage spécifique du médium vidéoludique qui s’est institué en véritable pratique créative sur internet : le speedrun (et son dérivé, le tool-assisted speedrun). L’analyse se déroulera en deux temps : une première partie envisagera les déplacements concrets qu’opère le speedrun dans les notions liées au pôle de la réception (qu’est-ce qu’être un joueur ou un spectateur au sein de ce domaine ?) ; la seconde étudiera la façon dont cette pratique participe à redéfinir le pôle de la production (que deviennent les notions d’auteur, d’œuvre et de création dans le cadre de cette activité ?). [less ▲]

Detailed reference viewed: 452 (23 ULiège)
Full Text
Peer Reviewed
See detailSignes et jouabilité : l’interface comme outil de ludicisation
Barnabé, Fanny ULiege

in Interfaces Numériques (2015), 4(1),

As shown by the recent works on the subject (Rao, 2008 ; Simonnot, 2008 ; all papers presented at the symposium Game and playability in the digital age), researchers now seem to agree on the fact that the ... [more ▼]

As shown by the recent works on the subject (Rao, 2008 ; Simonnot, 2008 ; all papers presented at the symposium Game and playability in the digital age), researchers now seem to agree on the fact that the digital has an intrinsic playability (it is “ludogenic” according to Vial, 2012) and that this property is not uninvolved with the current spread of the “gamification” or “ludification” (Genvo, 2011) phenomenons. Following these considerations, this paper aims to examine a specific angle of this privileged relationship between digital and game, namely the fundamental role played by the interfaces (both graphical and physical). We will try to demonstrate through various examples the deeply playable nature (I.e suitable to set off a playful attitude) of the different kinds of interface, but also to examine its causes: is there a structural basis that could explain this affinity with the play? With this aim in mind, theories of game (playful attitude) will be intersected with interface theories in order to demonstrate the existence of many similarities. The hypothesis that guides this work is that this transitional device’s playability owes more to its semiotic nature than to its belonging to digital. Indeed, as a system of signs, the interface has two characteristics that make it fit to generate a playful attitude in the user: the metaphoric distance and the increase of possible actions. [less ▲]

Detailed reference viewed: 178 (15 ULiège)
Full Text
Peer Reviewed
See detailSémiotique de la communication en co-présence et à distance. Du textualisme à la sémiotique des pratiques
Dondero, Maria Giulia ULiege; Angenot, Valérie ULiege; Joachim, Guillaume ULiege et al

in Interfaces Numériques (2013), 2(3), 531-567

This article aims to challenge and reflect on the theories issued by both textualist semiotics and the semiotics of practices. Our reflexion shall focus, on the one hand, on synchronic communication in ... [more ▼]

This article aims to challenge and reflect on the theories issued by both textualist semiotics and the semiotics of practices. Our reflexion shall focus, on the one hand, on synchronic communication in copresence and, on the other hand, on virtual participative remote collaboration by means of digital interfaces. In high-level collaborative activities —such as remote architectural project developments— the practices of the partners involved in the communication process are conditioned by intrinsic material constraints; they have to gradually readapt to the constantly renewed dynamics of the predicative structures in order to ensure communication efficiency. One of the main purposes of this paper consists in exploring the theoretical propositions and methodologies connected to practices, as proposed by Jacques Fontanille’s semiotics (2008) and by Jacques Theureau’s ergonomics of the “course of action” (2006). The results of these theoretical reflections will be tested through their application to a specific corpus, in an aim to confront the efficiency of such proposals with a case study. Multimodality and the role played by the different types of utterances in the efficiency of communication, as well as the adaptation of the semiotic practices to the digital interfaces also fall under the scope of this paper. Besides, the authors propose a reflection on potential mediations between the ongoing practices and their objectivation through textualisation and notation. [less ▲]

Detailed reference viewed: 197 (25 ULiège)
Full Text
See detailCompte-rendu de l'ouvrage de A. Beyaert-Geslin: Sémiotique du design
Dondero, Maria Giulia ULiege

in Interfaces Numériques (2013), Vol 1(4), 133-140

Detailed reference viewed: 32 (4 ULiège)
Full Text
See detailEntretien avec Pierre Boudon
Dondero, Maria Giulia ULiege; Ben Rajeb, Samia ULiege

in Interfaces Numériques (2013), 2(3),

Detailed reference viewed: 61 (3 ULiège)
Full Text
Peer Reviewed
See detailLa graphique de l'intention: Transfert et appropriation d'intentions graphiques en collaboration.
Elsen, Catherine ULiege; Darses, Françoise; Leclercq, Pierre ULiege

in Interfaces Numériques (2013), 2(2), 489-508

Cet article traite de la passation graphique d'une intention et révèle, par l'intermédiaire d'expérimentations ciblées, quels composants graphiques soutiennent particulièrement bien ou mal cette passation ... [more ▼]

Cet article traite de la passation graphique d'une intention et révèle, par l'intermédiaire d'expérimentations ciblées, quels composants graphiques soutiennent particulièrement bien ou mal cette passation. Les résultats suggèrent d'apporter une attention toute particulière, que l'on soit concepteur-collaborateur ou développeur d'interfaces de soutien à la collaboration distante, aux courbes dites "principales". Celles-ci semblent effectivement être garantes d'une intention graphique potentiellement mieux transmise et mieux capturée - l'essence graphique d'une collaboration distante efficace. [less ▲]

Detailed reference viewed: 121 (6 ULiège)
Full Text
Peer Reviewed
See detailInfluence des communications multimodales sur le common ground. Proposition d’une méthodologie d’analyse.
Defays, Aurore ULiege; Leclercq, Pierre ULiege; NYSSEN, Anne-Sophie ULiege

in Interfaces Numériques (2013), 2(3), 591-609

The aim of this study is to present a method for analysing multimodal communication in connection with the process of common ground construction, which is an indispensable shared knowledge for effective ... [more ▼]

The aim of this study is to present a method for analysing multimodal communication in connection with the process of common ground construction, which is an indispensable shared knowledge for effective communication and collaboration. This methodology is used to describe qualitatively and quantitatively the role of verbal, visual, gestural and graphic modalities in this collaborative process. Our goal is to better understand how these modalities support the process, whether used alone or in synergy. The originality of this method is to consider the four modalities in an integrated and contextual way and also by respecting the temporal dynamics of their relations. [less ▲]

Detailed reference viewed: 141 (20 ULiège)
Full Text
See detailEntretien avec Jean François Capeille: Trente ans de démarche environnementale.
Ben Rajeb, Samia ULiege

in Interfaces Numériques (2013), 2(3),

Detailed reference viewed: 70 (1 ULiège)